platonic.h File Reference

#include <vcg/math/base.h>
#include <vcg/complex/trimesh/allocate.h>
#include <vcg/complex/trimesh/refine.h>
#include <vcg/complex/trimesh/update/flag.h>
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Namespaces

namespace  vcg
 

*


namespace  vcg::tri

Functions

template<class MeshType >
void vcg::tri::Box (MeshType &in, const typename MeshType::BoxType &bb)
template<class MeshType , class V , class F >
void vcg::tri::Build (MeshType &in, const V &v, const F &f)
template<class MeshType >
void vcg::tri::Cone (MeshType &in, const typename MeshType::ScalarType r1, const typename MeshType::ScalarType r2, const typename MeshType::ScalarType h, const int SubDiv=36)
 r1 = raggio 1, r2 = raggio2, h = altezza (asse y)
template<class MeshType >
void vcg::tri::Cylinder (int slices, int stacks, MeshType &m)
template<class DodMeshType >
void vcg::tri::Dodecahedron (DodMeshType &in)
template<class MeshType >
void vcg::tri::FaceGrid (MeshType &in, const std::vector< int > &grid, int w, int h)
template<class MeshType >
void vcg::tri::FaceGrid (MeshType &in, int w, int h)
template<class MeshType >
void vcg::tri::GenerateCameraMesh (MeshType &in)
template<class MeshType >
void vcg::tri::Grid (MeshType &in, int w, int h, float wl, float hl, float *data)
template<class MeshType >
void vcg::tri::Hexahedron (MeshType &in)
template<class IcoMeshType >
void vcg::tri::Icosahedron (IcoMeshType &in)
template<class OctMeshType >
void vcg::tri::Octahedron (OctMeshType &in)
template<class MeshType >
void vcg::tri::Sphere (MeshType &in, const int subdiv=3)
template<class MeshType >
void vcg::tri::Square (MeshType &in)
template<class TetraMeshType >
void vcg::tri::Tetrahedron (TetraMeshType &in)
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vcglib
Author(s): Christian Bersch
autogenerated on Fri Jan 11 09:20:17 2013