#include <wrap/callback.h>
#include <vcg/complex/trimesh/allocate.h>
#include <vcg/space/texcoord2.h>
#include <wrap/io_trimesh/io_mask.h>
#include "io_material.h"
#include <iostream>
#include <fstream>
#include <map>
Go to the source code of this file.
Classes | |
class | vcg::tri::io::ExporterOBJ< SaveMeshType > |
Namespaces | |
namespace | vcg |
* | |
namespace | vcg::tri |
namespace | vcg::tri::io |