#include <vcg/space/triangle3.h>
#include <vcg/space/plane3.h>
#include <vcg/space/point2.h>
#include <vcg/space/point3.h>
#include <vcg/space/color4.h>
#include <vcg/space/box2.h>
#include <vcg/space/box3.h>
Go to the source code of this file.
Namespaces | |
namespace | vcg |
* | |
Functions | |
template<class T > | |
void | vcg::glBoxClip (const Box3< T > &b) |
Setta i sei clip planes di opengl a far vedere solo l'interno del box. | |
template<class T > | |
void | vcg::glBoxFlat (Box3< T > const &b) |
Funzione di utilita' per la visualizzazione in OpenGL (flat shaded). | |
template<class T > | |
void | vcg::glBoxWire (const Box2< T > &b) |
template<class T > | |
void | vcg::glBoxWire (Box3< T > const &b) |
void | vcg::glClearColor (Color4b const &c) |
void | vcg::glColor (Color4b const &c) |
void | vcg::glLight (GLenum light, GLenum pname, Color4b const &c) |
void | vcg::glNormal (Point3< double > const &p) |
void | vcg::glNormal (Point3< float > const &p) |
void | vcg::glNormal (Point3< short > const &p) |
void | vcg::glNormal (Point3< int > const &p) |
template<class T > | |
void | vcg::glPlane3 (Plane3< T > p, Point3< T > c, T size) |
void | vcg::glScale (Point3< double > const &p) |
void | vcg::glScale (Point3< float > const &p) |
void | vcg::glScale (Point2< double > const &p) |
void | vcg::glScale (Point2< float > const &p) |
void | vcg::glScale (double const &p) |
void | vcg::glScale (float const &p) |
template<class TetraType > | |
void | vcg::glTetra3 (TetraType &c) |
void | vcg::glTexCoord (Point3< double > const &p) |
void | vcg::glTexCoord (Point3< float > const &p) |
void | vcg::glTexCoord (Point3< short > const &p) |
void | vcg::glTexCoord (Point3< int > const &p) |
void | vcg::glTexCoord (Point2< double > const &p) |
void | vcg::glTexCoord (Point2< float > const &p) |
void | vcg::glTexCoord (Point2< short > const &p) |
void | vcg::glTexCoord (Point2< int > const &p) |
void | vcg::glTranslate (Point3< double > const &p) |
void | vcg::glTranslate (Point3< float > const &p) |
void | vcg::glTranslate (Point2< double > const &p) |
void | vcg::glTranslate (Point2< float > const &p) |
template<class TriangleType > | |
void | vcg::glTriangle3 (TriangleType &c) |
void | vcg::glVertex (Point3< double > const &p) |
void | vcg::glVertex (Point3< float > const &p) |
void | vcg::glVertex (Point3< short > const &p) |
void | vcg::glVertex (Point3< int > const &p) |
void | vcg::glVertex (Point2< double > const &p) |
void | vcg::glVertex (Point2< float > const &p) |
void | vcg::glVertex (Point2< short > const &p) |
void | vcg::glVertex (Point2< int > const &p) |