collision_map_interface.cpp File Reference

#include "tabletop_collision_map_processing/collision_map_interface.h"
#include <tf/transform_datatypes.h>
#include <std_srvs/Empty.h>
#include <string>
#include <vector>
#include <ostream>
#include "ros/serialization.h"
#include "ros/builtin_message_traits.h"
#include "ros/message_operations.h"
#include "ros/message.h"
#include "ros/time.h"
#include "ros/service_traits.h"
#include "std_msgs/Header.h"
#include "geometric_shapes_msgs/Shape.h"
#include "geometry_msgs/Pose.h"
#include "mapping_msgs/CollisionObject.h"
#include "sensor_msgs/PointCloud.h"
#include "geometry_msgs/PoseStamped.h"
#include "geometry_msgs/Vector3.h"
#include <household_objects_database_msgs/DatabaseModelPose.h>
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Namespaces

namespace  tabletop_collision_map_processing

Variables

static const std::string tabletop_collision_map_processing::CLUSTER_BOUNDING_BOX_NAME = "find_cluster_bounding_box"
static const std::string tabletop_collision_map_processing::MAKE_STATIC_COLLISION_MAP_ACTION_NAME = "make_static_collision_map"
static const std::string tabletop_collision_map_processing::RESET_COLLISION_MAP_NAME = "collision_map_self_occ_node/reset"
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tabletop_collision_map_processing
Author(s): Matei Ciocarlie
autogenerated on Fri Jan 11 09:11:15 2013