00001 /* 00002 * Copyright (c) 2008, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef RVIZ_COMMON_H 00031 #define RVIZ_COMMON_H 00032 00033 #include <OGRE/OgreVector3.h> 00034 #include <OGRE/OgreQuaternion.h> 00035 #include <OGRE/OgreMatrix3.h> 00036 00037 #include <boost/function.hpp> 00038 00043 namespace rviz 00044 { 00045 00046 extern Ogre::Matrix3 g_ogre_to_robot_matrix; 00047 extern Ogre::Matrix3 g_robot_to_ogre_matrix; 00048 00049 extern Ogre::Quaternion g_ogre_to_robot_quat; 00050 extern Ogre::Quaternion g_robot_to_ogre_quat; 00051 00055 void initializeCommon(); 00056 00061 inline void robotToOgre( Ogre::Vector3& point ) 00062 { 00063 point = g_robot_to_ogre_matrix * point; 00064 } 00065 00070 inline void scaleRobotToOgre( Ogre::Vector3& scale ) 00071 { 00072 scale = g_robot_to_ogre_matrix * scale; 00073 00074 scale.x = fabsf( scale.x ); 00075 scale.y = fabsf( scale.y ); 00076 scale.z = fabsf( scale.z ); 00077 } 00078 00083 inline void robotToOgre( Ogre::Quaternion& quat ) 00084 { 00085 quat = g_robot_to_ogre_quat * quat; 00086 } 00087 00092 inline void robotToOgre( Ogre::Matrix3& mat ) 00093 { 00094 mat = g_robot_to_ogre_matrix * mat; 00095 } 00096 00097 00102 inline void ogreToRobot( Ogre::Vector3& point ) 00103 { 00104 point = g_ogre_to_robot_matrix * point; 00105 } 00106 00111 inline void scaleOgreToRobot( Ogre::Vector3& scale ) 00112 { 00113 scale = g_ogre_to_robot_matrix * scale; 00114 00115 scale.x = fabsf( scale.x ); 00116 scale.y = fabsf( scale.y ); 00117 scale.z = fabsf( scale.z ); 00118 } 00119 00124 inline void ogreToRobot( Ogre::Quaternion& quat ) 00125 { 00126 quat = g_ogre_to_robot_quat * quat; 00127 } 00128 00133 inline void ogreToRobot( Ogre::Matrix3& mat ) 00134 { 00135 mat = g_ogre_to_robot_matrix * mat; 00136 } 00137 00145 inline Ogre::Matrix3 ogreMatrixFromRobotEulers( float yaw, float pitch, float roll ) 00146 { 00147 Ogre::Matrix3 mat; 00148 mat.FromEulerAnglesZYX( Ogre::Radian( yaw ), Ogre::Radian( pitch ), Ogre::Radian( roll ) ); 00149 robotToOgre( mat ); 00150 00151 return mat; 00152 } 00153 00154 } 00155 #endif