pr2_interactive_object_detection_backend.h File Reference

#include <actionlib/client/simple_action_client.h>
#include <actionlib/server/simple_action_server.h>
#include <boost/thread/condition.hpp>
#include <ros/ros.h>
#include <boost/thread.hpp>
#include <boost/shared_ptr.hpp>
#include <actionlib_msgs/GoalID.h>
#include <actionlib_msgs/GoalStatusArray.h>
#include <actionlib_msgs/GoalStatus.h>
#include <actionlib/enclosure_deleter.h>
#include <actionlib/goal_id_generator.h>
#include <actionlib/action_definition.h>
#include <actionlib/server/status_tracker.h>
#include <actionlib/destruction_guard.h>
#include <list>
#include <string>
#include <vector>
#include <ostream>
#include "ros/serialization.h"
#include "ros/builtin_message_traits.h"
#include "ros/message_operations.h"
#include "ros/message.h"
#include "ros/time.h"
#include "std_msgs/Header.h"
#include "geometry_msgs/Point.h"
#include "ros/service_traits.h"
#include "sensor_msgs/Image.h"
#include "sensor_msgs/RegionOfInterest.h"
#include "sensor_msgs/CameraInfo.h"
#include "geometry_msgs/PoseStamped.h"
#include "tabletop_object_detector/Table.h"
#include "sensor_msgs/PointCloud.h"
#include "geometry_msgs/Quaternion.h"
#include <iostream>
#include <iomanip>
#include <cmath>
#include <sstream>
#include <map>
#include <stdexcept>
#include <boost/thread/mutex.hpp>
#include "geometry_msgs/Vector3.h"
#include "geometry_msgs/TransformStamped.h"
#include "btMatrix3x3.h"
#include "ros/console.h"
#include "tf/exceptions.h"
#include "LinearMath/btTransform.h"
#include <boost/signals.hpp>
#include "ros/callback_queue.h"
#include <geometry_msgs/Pose.h>
#include <geometry_msgs/Twist.h>
#include "src/Core/util/DisableMSVCWarnings.h"
#include "src/Core/util/Macros.h"
#include <cerrno>
#include <cstdlib>
#include <complex>
#include <cassert>
#include <functional>
#include <iosfwd>
#include <cstring>
#include <limits>
#include <climits>
#include <algorithm>
#include "src/Core/util/Constants.h"
#include "src/Core/util/ForwardDeclarations.h"
#include "src/Core/util/Meta.h"
#include "src/Core/util/XprHelper.h"
#include "src/Core/util/StaticAssert.h"
#include "src/Core/util/Memory.h"
#include "src/Core/NumTraits.h"
#include "src/Core/MathFunctions.h"
#include "src/Core/GenericPacketMath.h"
#include "src/Core/arch/Default/Settings.h"
#include "src/Core/Functors.h"
#include "src/Core/DenseCoeffsBase.h"
#include "src/Core/DenseBase.h"
#include "src/Core/MatrixBase.h"
#include "src/Core/EigenBase.h"
#include "src/Core/Assign.h"
#include "src/Core/util/BlasUtil.h"
#include "src/Core/DenseStorage.h"
#include "src/Core/NestByValue.h"
#include "src/Core/ForceAlignedAccess.h"
#include "src/Core/ReturnByValue.h"
#include "src/Core/NoAlias.h"
#include "src/Core/PlainObjectBase.h"
#include "src/Core/Matrix.h"
#include "src/Core/Array.h"
#include "src/Core/CwiseBinaryOp.h"
#include "src/Core/CwiseUnaryOp.h"
#include "src/Core/CwiseNullaryOp.h"
#include "src/Core/CwiseUnaryView.h"
#include "src/Core/SelfCwiseBinaryOp.h"
#include "src/Core/Dot.h"
#include "src/Core/StableNorm.h"
#include "src/Core/MapBase.h"
#include "src/Core/Stride.h"
#include "src/Core/Map.h"
#include "src/Core/Block.h"
#include "src/Core/VectorBlock.h"
#include "src/Core/Transpose.h"
#include "src/Core/DiagonalMatrix.h"
#include "src/Core/Diagonal.h"
#include "src/Core/DiagonalProduct.h"
#include "src/Core/PermutationMatrix.h"
#include "src/Core/Transpositions.h"
#include "src/Core/Redux.h"
#include "src/Core/Visitor.h"
#include "src/Core/Fuzzy.h"
#include "src/Core/IO.h"
#include "src/Core/Swap.h"
#include "src/Core/CommaInitializer.h"
#include "src/Core/Flagged.h"
#include "src/Core/ProductBase.h"
#include "src/Core/Product.h"
#include "src/Core/TriangularMatrix.h"
#include "src/Core/SelfAdjointView.h"
#include "src/Core/SolveTriangular.h"
#include "src/Core/products/Parallelizer.h"
#include "src/Core/products/CoeffBasedProduct.h"
#include "src/Core/products/GeneralBlockPanelKernel.h"
#include "src/Core/products/GeneralMatrixVector.h"
#include "src/Core/products/GeneralMatrixMatrix.h"
#include "src/Core/products/GeneralMatrixMatrixTriangular.h"
#include "src/Core/products/SelfadjointMatrixVector.h"
#include "src/Core/products/SelfadjointMatrixMatrix.h"
#include "src/Core/products/SelfadjointProduct.h"
#include "src/Core/products/SelfadjointRank2Update.h"
#include "src/Core/products/TriangularMatrixVector.h"
#include "src/Core/products/TriangularMatrixMatrix.h"
#include "src/Core/products/TriangularSolverMatrix.h"
#include "src/Core/products/TriangularSolverVector.h"
#include "src/Core/BandMatrix.h"
#include "src/Core/BooleanRedux.h"
#include "src/Core/Select.h"
#include "src/Core/VectorwiseOp.h"
#include "src/Core/Random.h"
#include "src/Core/Replicate.h"
#include "src/Core/Reverse.h"
#include "src/Core/ArrayBase.h"
#include "src/Core/ArrayWrapper.h"
#include "src/Core/GlobalFunctions.h"
#include "src/Core/util/EnableMSVCWarnings.h"
#include "Core"
#include "SVD"
#include "LU"
#include "src/Geometry/OrthoMethods.h"
#include "src/Geometry/EulerAngles.h"
#include "src/Geometry/Homogeneous.h"
#include "src/Geometry/RotationBase.h"
#include "src/Geometry/Rotation2D.h"
#include "src/Geometry/Quaternion.h"
#include "src/Geometry/AngleAxis.h"
#include "src/Geometry/Transform.h"
#include "src/Geometry/Translation.h"
#include "src/Geometry/Scaling.h"
#include "src/Geometry/Hyperplane.h"
#include "src/Geometry/ParametrizedLine.h"
#include "src/Geometry/AlignedBox.h"
#include "src/Geometry/Umeyama.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
#include "motion_planning_msgs/RobotState.h"
#include "geometric_shapes_msgs/Shape.h"
#include "geometry_msgs/PointStamped.h"
#include "motion_planning_msgs/ArmNavigationErrorCodes.h"
#include "motion_planning_msgs/Constraints.h"
#include "motion_planning_msgs/AllowedContactSpecification.h"
#include "motion_planning_msgs/OrderedCollisionOperations.h"
#include "motion_planning_msgs/LinkPadding.h"
#include "motion_planning_msgs/MotionPlanRequest.h"
#include <tf/tf.h>
#include <motion_planning_msgs/RobotTrajectory.h>
#include <motion_planning_msgs/JointConstraint.h>
#include <trajectory_msgs/JointTrajectory.h>
#include <sensor_msgs/JointState.h>
#include <motion_planning_msgs/OrientationConstraint.h>
#include <motion_planning_msgs/PositionConstraint.h>
#include <motion_planning_msgs/GetMotionPlan.h>
#include "motion_planning_msgs/JointLimits.h"
#include <planning_environment_msgs/ContactInformation.h>
#include "household_objects_database_msgs/DatabaseModelPose.h"
#include "sensor_msgs/PointCloud2.h"
#include "object_manipulation_msgs/GraspableObject.h"
#include "geometry_msgs/Vector3Stamped.h"
#include "object_manipulation_msgs/ManipulationResult.h"
#include "object_manipulation_msgs/ManipulationPhase.h"
#include "object_manipulator/tools/exceptions.h"
#include <pr2_interactive_object_detection/UserCommandAction.h>
#include <pr2_interactive_object_detection/msg_saver.h>
#include <stereo_msgs/DisparityImage.h>
#include "std_msgs/ColorRGBA.h"
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Classes

class  InteractiveObjDetBackend
 Does all the work for the Interactive Object Recognition GUI. More...
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pr2_interactive_object_detection
Author(s): David Gossow
autogenerated on Fri Jan 11 09:32:31 2013