00001 /* 00002 * Copyright (c) 2009, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef INTERACTIVE_MANIPULATION_FRONTEND 00031 #define INTERACTIVE_MANIPULATION_FRONTEND 00032 00033 #include "pr2_interactive_manipulation/object_selection_frame.h" 00034 #include "pr2_interactive_manipulation/interactive_manipulation_ui.h" 00035 #include "pr2_interactive_manipulation/advanced_options_dialog.h" 00036 #include "pr2_interactive_manipulation/IMGUIOptions.h" 00037 #include "pr2_interactive_manipulation/IMGUIAdvancedOptions.h" 00038 #include "pr2_interactive_manipulation/IMGUIAction.h" 00039 00040 #include <ros/ros.h> 00041 00042 #include <actionlib/client/simple_action_client.h> 00043 00044 #include <pr2_interactive_object_detection/GraspableObjectList.h> 00045 00046 namespace rviz { 00047 class VisualizationManager; 00048 } 00049 00050 namespace pr2_interactive_manipulation { 00051 00052 class InteractiveManipulationFrontend : public InteractiveManipulationFrameBase 00053 { 00054 public: 00055 InteractiveManipulationFrontend(wxWindow *parent, rviz::VisualizationManager* manager); 00056 00057 ~InteractiveManipulationFrontend(); 00058 00059 void update(); 00060 00061 void setAdvancedOptions(IMGUIAdvancedOptions ago){adv_options_ = ago;} 00062 00063 protected: 00064 00065 void feedbackCallback(const IMGUIFeedbackConstPtr &feedback); 00066 00067 virtual void graspButtonClicked( wxCommandEvent& event ); 00068 00069 virtual void placeButtonClicked( wxCommandEvent& event ); 00070 00071 virtual void cancelButtonClicked( wxCommandEvent& event ); 00072 00073 virtual void takeMapButtonClicked( wxCommandEvent& event ); 00074 00075 virtual void resetButtonClicked( wxCommandEvent& event ); 00076 00077 virtual void armGoButtonClicked( wxCommandEvent& event ); 00078 00079 virtual void lookButtonClicked( wxCommandEvent& event ); 00080 00081 virtual void advancedOptionsClicked( wxCommandEvent& event ); 00082 00083 virtual void modelObjectClicked( wxCommandEvent& event); 00084 00085 virtual void gripperSliderScrollChanged( wxScrollEvent& ); 00086 00087 IMGUIOptions getDialogOptions(); 00088 00089 void graspableObjectsCallback(const pr2_interactive_object_detection::GraspableObjectListConstPtr &objects); 00090 00091 ros::NodeHandle root_nh_; 00092 00093 ros::NodeHandle priv_nh_; 00094 00095 ros::Subscriber graspable_objects_sub_; 00096 pr2_interactive_object_detection::GraspableObjectListConstPtr received_objects_; 00097 boost::mutex received_objects_mutex_; 00098 bool new_object_list_; 00099 00100 actionlib::SimpleActionClient<IMGUIAction> *action_client_; 00101 00102 std::string action_name_; 00103 00104 std::string status_label_text_; 00105 00106 boost::mutex status_label_mutex_; 00107 00108 IMGUIAdvancedOptions adv_options_; 00109 00110 bool active_goal_; 00111 00112 ObjectSelectionFrame *object_selection_frame_; 00113 00114 }; 00115 00116 } 00117 00118 #endif