pr2_interactive_manipulation::ObjectSelectionFrame Member List

This is the complete list of members for pr2_interactive_manipulation::ObjectSelectionFrame, including all inherited members.
accept_button_ObjectSelectionFrameBase [protected]
acceptButtonClicked(wxCommandEvent &)pr2_interactive_manipulation::ObjectSelectionFrame [protected, virtual]
ACCEPTED enum valuepr2_interactive_manipulation::ObjectSelectionFrame
action_state_pr2_interactive_manipulation::ObjectSelectionFrame [protected]
ActionState enum namepr2_interactive_manipulation::ObjectSelectionFrame
ACTIVE enum valuepr2_interactive_manipulation::ObjectSelectionFrame
addCluster(int object_index, const sensor_msgs::PointCloud &cluster)pr2_interactive_manipulation::ObjectSelectionFrame [protected]
addMesh(int object_index, const geometric_shapes_msgs::Shape &mesh, const geometry_msgs::Pose &pose)pr2_interactive_manipulation::ObjectSelectionFrame [protected]
bottom_label_ObjectSelectionFrameBase [protected]
cancel_button_ObjectSelectionFrameBase [protected]
cancelButtonClicked(wxCommandEvent &)pr2_interactive_manipulation::ObjectSelectionFrame [protected, virtual]
CANCELED enum valuepr2_interactive_manipulation::ObjectSelectionFrame
cleanupAndHide()pr2_interactive_manipulation::ObjectSelectionFrame [protected]
createMaterials()pr2_interactive_manipulation::ObjectSelectionFrame [protected]
createRenderPanel(rviz::VisualizationManager *visualization_manager)pr2_interactive_manipulation::ObjectSelectionFrame [protected]
getSelectedObject()pr2_interactive_manipulation::ObjectSelectionFrame [inline]
getState()pr2_interactive_manipulation::ObjectSelectionFrame [inline]
IDLE enum valuepr2_interactive_manipulation::ObjectSelectionFrame
image_overlay_pr2_interactive_manipulation::ObjectSelectionFrame [protected]
meshes_pr2_interactive_manipulation::ObjectSelectionFrame [protected]
ObjectSelectionFrame(rviz::VisualizationManager *visualization_manager, wxWindow *parent)pr2_interactive_manipulation::ObjectSelectionFrame
ObjectSelectionFrameBase(wxWindow *parent, wxWindowID id=wxID_ANY, const wxString &title=wxT("Object Selection"), const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxSize(656, 581), long style=wxCAPTION|wxFRAME_FLOAT_ON_PARENT|wxMINIMIZE_BOX|wxTAB_TRAVERSAL, const wxString &name=wxT("GripperClickWindow"))ObjectSelectionFrameBase
onRenderWindowMouseEvents(wxMouseEvent &event)pr2_interactive_manipulation::ObjectSelectionFrame
panel_ObjectSelectionFrameBase [protected]
ray_scene_query_pr2_interactive_manipulation::ObjectSelectionFrame [protected]
render_panel_pr2_interactive_manipulation::ObjectSelectionFrame [protected]
scene_manager_pr2_interactive_manipulation::ObjectSelectionFrame [protected]
scene_root_pr2_interactive_manipulation::ObjectSelectionFrame [protected]
selected_object_pr2_interactive_manipulation::ObjectSelectionFrame [protected]
setData(pr2_interactive_object_detection::GraspableObjectListConstPtr received_objects)pr2_interactive_manipulation::ObjectSelectionFrame
setState(ActionState state)pr2_interactive_manipulation::ObjectSelectionFrame [inline]
update()pr2_interactive_manipulation::ObjectSelectionFrame
~ObjectSelectionFrame()pr2_interactive_manipulation::ObjectSelectionFrame [virtual]
~ObjectSelectionFrameBase()ObjectSelectionFrameBase
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pr2_interactive_manipulation
Author(s): Matei Ciocarlie
autogenerated on Fri Jan 11 09:11:09 2013