gp3.h File Reference

#include "pcl/surface/reconstruction.h"
#include <pcl/pcl_base.h>
#include <pcl/PolygonMesh.h>
#include <pcl/kdtree/kdtree.h>
#include <pcl/ros/conversions.h>
#include <boost/bind.hpp>
#include <boost/function.hpp>
#include "pcl/io/io.h"
#include <fstream>
#include <iostream>
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Classes

struct  pcl::GreedyProjectionTriangulation< PointInT >::doubleEdge
 Struct for storing the edges starting from a fringe point. More...
class  pcl::GreedyProjectionTriangulation< PointInT >
 GreedyProjectionTriangulation is an implementation of a greedy triangulation algorithm for 3D points based on local 2D projections. It assumes locally smooth surfaces and relatively smooth transitions between areas with different point densities. More...
struct  pcl::GreedyProjectionTriangulation< PointInT >::nnAngle
 Struct for storing the angles to nearest neighbors. More...

Namespaces

namespace  pcl
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pcl
Author(s): See http://pcl.ros.org/authors for the complete list of authors.
autogenerated on Fri Jan 11 09:55:45 2013