#include "pcl/surface/reconstruction.h"
#include <pcl/pcl_base.h>
#include <pcl/PolygonMesh.h>
#include <pcl/kdtree/kdtree.h>
#include <pcl/ros/conversions.h>
#include <boost/bind.hpp>
#include <boost/function.hpp>
#include "pcl/io/io.h"
#include <fstream>
#include <iostream>
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Classes | |
struct | pcl::GreedyProjectionTriangulation< PointInT >::doubleEdge |
Struct for storing the edges starting from a fringe point. More... | |
class | pcl::GreedyProjectionTriangulation< PointInT > |
GreedyProjectionTriangulation is an implementation of a greedy triangulation algorithm for 3D points based on local 2D projections. It assumes locally smooth surfaces and relatively smooth transitions between areas with different point densities. More... | |
struct | pcl::GreedyProjectionTriangulation< PointInT >::nnAngle |
Struct for storing the angles to nearest neighbors. More... | |
Namespaces | |
namespace | pcl |