#include "arrow.h"#include "object.h"#include <string>#include "OgreThreadDefinesBoost.h"#include <cassert>#include <cstdio>#include <cstdlib>#include <ctime>#include <cstring>#include <cstdarg>#include <cmath>#include <vector>#include <map>#include <set>#include <list>#include <deque>#include <queue>#include <bitset>#include <hash_set>#include <hash_map>#include <algorithm>#include <functional>#include <limits>#include <fstream>#include <iostream>#include <iomanip>#include <sstream>#include <sys/types.h>#include <sys/stat.h>#include <unistd.h>#include <dlfcn.h>#include "OgreThreadHeadersBoost.h"#include "OgrePrerequisites.h"#include "OgreMemoryAllocatedObject.h"#include "OgreString.h"#include <utility>#include <signal.h>#include "OgreHeaderPrefix.h"#include <exception>#include "OgreHeaderSuffix.h"#include <boost/range.hpp>#include "OgreCommon.h"#include "OgreColourValue.h"#include "OgreMath.h"#include "OgreVector3.h"#include "OgreMatrix3.h"#include "OgreQuaternion.h"#include "OgreSharedPtr.h"#include "OgreHardwareBuffer.h"#include "OgreMatrix4.h"#include "OgreMaterial.h"#include "OgrePlane.h"#include "OgreResource.h"#include "OgreIteratorWrappers.h"#include <istream>#include "OgreRenderOperation.h"#include "OgreSerializer.h"#include "OgreException.h"#include <typeinfo>#include "OgreVector4.h"#include "OgreAny.h"#include "OgreVertexIndexData.h"#include "OgreHardwareVertexBuffer.h"#include "OgreHardwareIndexBuffer.h"#include "OgreStringVector.h"#include "OgrePose.h"#include "OgreDataStream.h"#include "OgreUserObjectBindings.h"#include "OgreAxisAlignedBox.h"#include "OgreSphere.h"#include "OgrePlaneBoundedVolume.h"#include "OgreRenderable.h"#include "OgreAnimable.h"#include "OgreMovableObject.h"#include "OgreRenderQueue.h"#include "OgreBlendMode.h"#include "OgreGpuProgram.h"#include "OgreLight.h"#include "OgrePass.h"#include "OgrePixelFormat.h"#include "OgreSingleton.h"#include "OgreTexture.h"#include "OgreShadowCameraSetup.h"#include "OgreMovablePlane.h"#include "OgreRay.h"#include "OgreSimpleRenderable.h"#include "OgreSkeleton.h"#include "OgreAnimationTrack.h"#include "OgreNode.h"#include "OgreMesh.h"#include "OgreTextureUnitState.h"#include "OgreRenderSystemCapabilities.h"#include "OgreResourceGroupManager.h"#include "OgreFrustum.h"#include "OgrePlatform.h"#include "../OgrePrerequisites.h"#include "OgreRenderTarget.h"#include <OGRE/OgreSceneNode.h>#include <OGRE/OgreVector3.h>#include <OGRE/OgreQuaternion.h>
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