#include "arrow.h"
#include "object.h"
#include <string>
#include "OgreThreadDefinesBoost.h"
#include <cassert>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <cstring>
#include <cstdarg>
#include <cmath>
#include <vector>
#include <map>
#include <set>
#include <list>
#include <deque>
#include <queue>
#include <bitset>
#include <hash_set>
#include <hash_map>
#include <algorithm>
#include <functional>
#include <limits>
#include <fstream>
#include <iostream>
#include <iomanip>
#include <sstream>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <dlfcn.h>
#include "OgreThreadHeadersBoost.h"
#include "OgrePrerequisites.h"
#include "OgreMemoryAllocatedObject.h"
#include "OgreString.h"
#include <utility>
#include <signal.h>
#include "OgreHeaderPrefix.h"
#include <exception>
#include "OgreHeaderSuffix.h"
#include <boost/range.hpp>
#include "OgreCommon.h"
#include "OgreColourValue.h"
#include "OgreMath.h"
#include "OgreVector3.h"
#include "OgreMatrix3.h"
#include "OgreQuaternion.h"
#include "OgreSharedPtr.h"
#include "OgreHardwareBuffer.h"
#include "OgreMatrix4.h"
#include "OgreMaterial.h"
#include "OgrePlane.h"
#include "OgreResource.h"
#include "OgreIteratorWrappers.h"
#include <istream>
#include "OgreRenderOperation.h"
#include "OgreSerializer.h"
#include "OgreException.h"
#include <typeinfo>
#include "OgreVector4.h"
#include "OgreAny.h"
#include "OgreVertexIndexData.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreHardwareIndexBuffer.h"
#include "OgreStringVector.h"
#include "OgrePose.h"
#include "OgreDataStream.h"
#include "OgreUserObjectBindings.h"
#include "OgreAxisAlignedBox.h"
#include "OgreSphere.h"
#include "OgrePlaneBoundedVolume.h"
#include "OgreRenderable.h"
#include "OgreAnimable.h"
#include "OgreMovableObject.h"
#include "OgreRenderQueue.h"
#include "OgreBlendMode.h"
#include "OgreGpuProgram.h"
#include "OgreLight.h"
#include "OgrePass.h"
#include "OgrePixelFormat.h"
#include "OgreSingleton.h"
#include "OgreTexture.h"
#include "OgreShadowCameraSetup.h"
#include "OgreMovablePlane.h"
#include "OgreRay.h"
#include "OgreSimpleRenderable.h"
#include "OgreSkeleton.h"
#include "OgreAnimationTrack.h"
#include "OgreNode.h"
#include "OgreMesh.h"
#include "OgreTextureUnitState.h"
#include "OgreRenderSystemCapabilities.h"
#include "OgreResourceGroupManager.h"
#include "OgreFrustum.h"
#include "OgrePlatform.h"
#include "../OgrePrerequisites.h"
#include "OgreRenderTarget.h"
#include <OGRE/OgreSceneNode.h>
#include <OGRE/OgreVector3.h>
#include <OGRE/OgreQuaternion.h>
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