Integrate init() in here, so can change device and not worry about first config call
Mucking with image_ here might not be thread-safe
"u" and "v" channels?
THIS IS WRONG!!!! But might be assumed by PCL.
Distinguish calibrated/uncalibrated Kinects
Investigate how well synchronized the depth & color images are
Check this on loading info instead
Publish original 16-bit output? Shifting down to 8-bit for convenience for now
Publish rectified RGB image
Implement Z-buffering in RGB space for the depth point clouds
Possible optimization: lookup table mapping shift to depth. Then skip
Get rid of cross-hatching in texture - probably from points that get