, including all inherited members.
| addBody(Body *body) | World | |
| addElementToSceneGraph(WorldElement *e) | World | |
| addLink(Link *newLink) | World | |
| addRobot(Robot *robot, bool addToScene=true) | World | |
| allCollisionsOFF | World | [protected] |
| Body class | World | [friend] |
| bodyVec | World | [protected] |
| cofTable | World | [protected] |
| collisionsAreOff(WorldElement *e1=NULL, WorldElement *e2=NULL) | World | |
| computeNewVelocities(double timeStep) | World | |
| currentHand | World | [protected] |
| deselectAll() | World | |
| deselectElement(WorldElement *e) | World | |
| deselectTendon() | World | |
| destroyElement(WorldElement *e, bool deleteElement=true) | World | |
| DynamicBody class | World | [friend] |
| dynamicsAreOn() const | World | [inline] |
| dynamicsCB(void *data, SoSensor *sensor) | World | [protected, static] |
| dynamicsError(const char *errMsg) | World | [signal] |
| dynamicsOn | World | [protected] |
| dynamicStepTaken() | World | [signal] |
| dynamicsTimeStep | World | [protected] |
| emitGraspsUpdated() | World | [inline] |
| findAllContacts() | World | |
| findContacts(CollisionReport &colReport) | World | |
| findContacts(Body *b) | World | |
| FindRegion(const Body *body, position point, vec3 normal, double radius, Neighborhood *neighborhood) | World | |
| findVirtualContact(Link *link, Body *object) | World | |
| findVirtualContacts(Hand *hand, Body *object) | World | |
| GBVec | World | [protected] |
| getBody(int i) const | World | [inline] |
| getBvs(Body *b, int depth, std::vector< BoundingBox > *bvs) | World | |
| getCOF(int mat1, int mat2) | World | [inline] |
| getCollisionInterface() | World | [inline] |
| getCollisionReport(CollisionReport *colReport, const std::vector< Body * > *interestList=NULL) | World | |
| getCurrentHand() const | World | [inline] |
| getCurrentHandNumberTendons() | World | |
| getDist(WorldElement *e1, WorldElement *e2) | World | |
| getDist(Body *b1, Body *b2, position &p1, position &p2) | World | |
| getGB(int i) const | World | [inline] |
| getHand(int i) const | World | [inline] |
| getIVRoot() const | World | [inline] |
| getKCOF(int mat1, int mat2) | World | [inline] |
| getMaterialIdx(const QString &matName) const | World | |
| getMaterialName(int i) const | World | [inline] |
| getNumBodies() const | World | [inline] |
| getNumGB() const | World | [inline] |
| getNumHands() const | World | [inline] |
| getNumMaterials() const | World | [inline] |
| getNumRobots() const | World | [inline] |
| getNumSelectedBodies() const | World | [inline] |
| getNumSelectedBodyElements() const | World | [inline] |
| getNumSelectedElements() const | World | [inline] |
| getNumSelectedRobotElements() const | World | [inline] |
| getRobot(int i) const | World | [inline] |
| getSelectedBody(int i) const | World | [inline] |
| getSelectedElementList() const | World | [inline] |
| getSelectedHandTendonName(int i) | World | |
| getSelectedTendon() | World | [inline] |
| getTimeStep() const | World | [inline] |
| getWorldTime() const | World | [inline] |
| graspsUpdated() | World | [signal] |
| handRemoved() | World | [signal] |
| handSelectionChanged() | World | [signal] |
| handVec | World | [protected] |
| idleSensor | World | [protected] |
| importBody(QString bodyType, QString filename) | World | |
| importBodyFromXml(QString bodyType, const TiXmlElement *child, QString rootPath) | World | |
| importRobot(QString filename) | World | |
| isSelected(WorldElement *e) const | World | |
| isTendonSelected | World | [protected] |
| IVRoot | World | [protected] |
| kcofTable | World | [protected] |
| load(const QString &filename) | World | |
| loadFromXml(const TiXmlElement *root, QString rootPath) | World | |
| MainWindow class | World | [friend] |
| makeBodyDynamic(Body *b, double mass) | World | |
| materialNames | World | [protected] |
| mCollisionInterface | World | [protected] |
| modified | World | [protected] |
| moveDynamicBodies(double timeStep) | World | |
| myIVmgr | World | [protected] |
| noCollision(WorldElement *e=NULL) | World | |
| numBodies | World | [protected] |
| numElementsChanged() | World | [signal] |
| numGB | World | [protected] |
| numHands | World | [protected] |
| numMaterials | World | [protected] |
| numRobots | World | [protected] |
| numSelectedBodies | World | [protected] |
| numSelectedBodyElements | World | [protected] |
| numSelectedElements | World | [protected] |
| numSelectedRobotElements | World | [protected] |
| pointDistanceToBody(position p, Body *b, vec3 *normal=NULL) | World | |
| popDynamicState() | World | |
| pushDynamicState() | World | |
| queryTendonSelected() | World | [inline] |
| readSettings() | World | [protected] |
| removeElementFromSceneGraph(WorldElement *e) | World | |
| removeRobot(Robot *robot) | World | |
| resetDynamics() | World | |
| resetDynamicWrenches() | World | |
| robotCollisionsAreOff(Robot *r, WorldElement *e) | World | |
| robotVec | World | [protected] |
| save(const QString &filename) | World | |
| saveSettings() | World | [protected] |
| selectedBodyVec | World | [protected] |
| selectedElementList | World | [protected] |
| selectedTendon | World | [protected] |
| selectElement(WorldElement *e) | World | |
| selectionsChanged() | World | [signal] |
| selectTendon(Tendon *t) | World | |
| selectTendon(int i) | World | |
| setCurrentHand(Hand *hand) | World | [inline] |
| setDefaults() | World | |
| setModified() | World | [inline] |
| softContactsAreOn() | World | [inline] |
| softContactsON | World | [protected] |
| stepDynamics() | World | |
| tendonChange() | World | [inline] |
| tendonDetailsChanged() | World | [signal] |
| tendonSelectionChanged() | World | [signal] |
| toggleAllCollisions(bool on) | World | |
| toggleCollisions(bool on, WorldElement *e1, WorldElement *e2=NULL) | World | |
| turnOffDynamics() | World | |
| turnOnDynamics() | World | |
| updateGrasps() | World | |
| wasModified() const | World | [inline] |
| World(QObject *parent=0, const char *name=0, IVmgr *mgr=NULL) | World | |
| worldTime | World | [protected] |
| ~World() | World | |