GraspableBody Member List

This is the complete list of members for GraspableBody, including all inherited members.
aDynamicBody [protected]
addContact(Contact *c)Body [virtual]
addExtWrench(double *extW)DynamicBody
addForce(vec3 force)DynamicBody
addForceAtPos(vec3 force, position pos)DynamicBody
addForceAtRelPos(vec3 force, position pos)DynamicBody
addIVMat(bool clone=false)Body
addRelTorque(vec3 torque)DynamicBody
addToIvc(bool ExpectEmpty=false)Body [virtual]
addTorque(vec3 torque)DynamicBody
addVirtualContact(Contact *c)Body [virtual]
axesScaleBody [protected]
axesShown() const DynamicBody [inline]
axesTranToCOGBody [protected]
bbox_maxDynamicBody [protected]
bbox_minDynamicBody [protected]
Body(const Body &b)Body [protected]
Body(World *w, const char *name=0)Body
breakContacts()Body [virtual]
breakVirtualContacts()Body [virtual]
checkContactInheritance(Contact *c)Body
clearState()DynamicBody
cloneFrom(const GraspableBody *newBody)GraspableBody [virtual]
DynamicBody::cloneFrom(const DynamicBody *newBody)DynamicBody
Body::cloneFrom(const Body *original)Body [virtual]
cloneToIvc(const Body *original)Body [virtual]
CoGDynamicBody [protected]
compFaceIntegrals(FACE &f, int A, int B, int C)DynamicBody [protected]
compProjectionIntegrals(FACE &f, int A, int B)DynamicBody [protected]
computeDefaultInertiaMatrix(std::vector< Triangle > &triangles, double *defaultI)DynamicBody [protected]
computeDefaultMassProp(position &cog, double *I)DynamicBody
computeDefaultMaxRadius()DynamicBody
CONE_HEIGHTBody [static]
contactListBody [protected]
contactsChanged() const WorldElement [inline]
contactsPreventMotion(const transf &motion) const Body [virtual]
convert2xml(QString filename)Body
createAxesGeometry()Body [protected]
defaultMassDynamicBody [static]
DynamicBody(World *w, const char *name=0)DynamicBody
DynamicBody(const Body &b, double m)DynamicBody
dynamicsComputed() const DynamicBody [inline]
dynamicsComputedFlagDynamicBody [protected]
dynContactForcesShown() const DynamicBody [inline]
dynJointDynamicBody [protected]
extWrenchAccDynamicBody [protected]
fix()DynamicBody
fixedDynamicBody [protected]
fixedTranDynamicBody [protected]
frictionConesShown() const Body [inline]
getAccel()DynamicBody [inline]
getBirdNumber()Body [inline]
getBodyList(std::vector< Body * > *bodies)Body [inline, protected, virtual]
getCoG() const DynamicBody [inline]
getContacts(Body *b=NULL) const Body
getDynJoint()DynamicBody [inline, virtual]
getExtWrenchAcc()DynamicBody [inline]
getFilename() const WorldElement [inline]
getFixedTran() const DynamicBody [inline]
getFlockTran()Body [inline]
getGeometryTriangles(std::vector< Triangle > *triangles) const Body
getGeometryVertices(std::vector< position > *vertices) const Body
getInertia() const DynamicBody [inline]
getIVContactIndicators() const Body [inline]
getIVGeomPrimitives() const GraspableBody [inline]
getIVGeomRoot() const Body [inline]
getIVMat() const Body [inline]
getIVRoot() const WorldElement [inline]
getIVTran() const Body [inline]
getIVWorstCase() const DynamicBody [inline]
getMass() const DynamicBody [inline]
getMaterial() const Body [inline]
getMaxRadius() const DynamicBody [inline]
getName() const WorldElement [inline]
getNumContacts(Body *b=NULL) const Body
getNumVirtualContacts() const Body [inline]
getOwner()Body [inline, virtual]
getPos()DynamicBody [inline]
getRenderGeometry() const Body [inline]
getTran() const Body [inline, virtual]
getTransparency() const Body
getVelocity()DynamicBody [inline]
getVirtualContacts() const Body [inline]
getWorld() const WorldElement [inline]
getYoungs()Body [inline]
GraspableBody(World *w, const char *name=0)GraspableBody
IDynamicBody [protected]
init()DynamicBody [protected]
initializeIV()Body [protected]
interpolateTo(transf lastTran, transf newTran, const CollisionReport &colReport)WorldElement [protected, virtual]
isDynamic() const DynamicBody [inline, virtual]
isElastic()Body [inline]
isFixed() const DynamicBody [inline]
IVAxesBody [protected]
IVBVRootBody [protected]
IVContactIndicatorsBody [protected]
IVGeomPrimitivesGraspableBody [private]
IVGeomRootBody [protected]
IVMatBody [protected]
IVRootWorldElement [protected]
IVTranBody [protected]
IVWorstCaseBody [protected]
jumpTo(transf newTran, CollisionReport *contactReport)WorldElement [protected, virtual]
load(const QString &filename)Body [virtual]
loadContactData(QString fn)Body [virtual]
loadFromXml(const TiXmlElement *root, QString rootPath)DynamicBody [virtual]
loadGeometryIV(const QString &filename)Body
loadGeometryMemory(const std::vector< position > &vertices, const std::vector< int > &triangles)Body
loadGeometryOFF(const QString &filename)Body
loadGeometryPLY(const QString &filename)Body
markedQDynamicBody [protected]
markedVDynamicBody [protected]
markState()DynamicBody
massDynamicBody [protected]
materialBody [protected]
maxRadiusDynamicBody [protected]
mBirdNumberBody [protected]
mFlockTranBody [protected]
mGeometryFilenameBody [protected]
mGeometryFileTypeBody [protected]
mIsElasticBody [protected]
moveTo(transf &tr, double translStepSize, double rotStepSize)WorldElement [virtual]
mRenderGeometryBody [protected]
mUsesFlockBody [protected]
myFilenameWorldElement [protected]
myNameWorldElement [protected]
myWorldWorldElement [protected]
numContactsBody [protected]
ONE_STEPWorldElement [static]
operator<<(QTextStream &os, const GraspableBody &gb)GraspableBody [friend]
DynamicBody::operator<<(QTextStream &os, const Body &b)Body [friend]
popState()DynamicBody
prevContactListBody [protected]
pushState()DynamicBody
qDynamicBody [protected]
qStackDynamicBody [protected]
redrawFrictionCones()Body [virtual]
removeContact(Contact *c)Body [virtual]
removePrevContact(Contact *c)Body [virtual]
resetContactList()Body [virtual]
resetContactsChanged()WorldElement [inline, virtual]
resetDynamics()DynamicBody
resetDynamicsFlag()DynamicBody [inline]
resetExtWrenchAcc()DynamicBody
returnToMarkedState()DynamicBody
saveToXml(QTextStream &xml)DynamicBody [virtual]
SensorInputDlg classWorldElement [friend]
setAccel(double *new_a)DynamicBody [inline]
setBounds(vec3 minBounds, vec3 maxBounds)DynamicBody [inline]
setBVGeometry(const std::vector< BoundingBox > &bvs)Body
setCoG(const position &newCoG)DynamicBody
setContactsChanged()WorldElement [inline, virtual]
setDefaultDynamicParameters()DynamicBody
setDefaultViewingParameters()GraspableBody [virtual]
setDynamicsFlag()DynamicBody [inline]
setDynJoint(DynJoint *dj)DynamicBody [virtual]
setFilename(QString newName)WorldElement [inline, virtual]
setInertiaMatrix(const double *newI)DynamicBody
setMass(double m)DynamicBody [inline]
setMaterial(int mat)Body
setMaxRadius(double maxRad)DynamicBody
setName(QString newName)WorldElement [inline, virtual]
setPos(const double *new_q)DynamicBody
setRenderGeometry(bool s)Body
setTran(transf const &newTr)DynamicBody [virtual]
setTransparency(float t)Body
setUseDynamics(bool dyn)DynamicBody [inline]
setVelocity(double *new_v)DynamicBody [inline]
showAxDynamicBody [protected]
showAxes(bool on)DynamicBody
showDynCFDynamicBody [protected]
showDynContactForces(bool on)DynamicBody
showFCBody [protected]
showFrictionCones(bool on, int vc=0)Body
showVCBody [protected]
TranBody [protected]
unfix()DynamicBody
usesFlock()Body [inline]
vDynamicBody [protected]
virtualContactListBody [protected]
vStackDynamicBody [protected]
WorldElement(World *w, const char *name)WorldElement [protected]
WorldElement(const WorldElement &e)WorldElement [protected]
youngModBody [protected]
~Body()Body [virtual]
~DynamicBody()DynamicBody [virtual]
~GraspableBody()GraspableBody [virtual]
~WorldElement()WorldElement [virtual]
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines


graspit
Author(s):
autogenerated on Wed Jan 25 11:00:21 2012