Body Member List

This is the complete list of members for Body, including all inherited members.
addContact(Contact *c)Body [virtual]
addIVMat(bool clone=false)Body
addToIvc(bool ExpectEmpty=false)Body [virtual]
addVirtualContact(Contact *c)Body [virtual]
axesScaleBody [protected]
axesTranToCOGBody [protected]
Body(const Body &b)Body [protected]
Body(World *w, const char *name=0)Body
breakContacts()Body [virtual]
breakVirtualContacts()Body [virtual]
checkContactInheritance(Contact *c)Body
cloneFrom(const Body *original)Body [virtual]
cloneToIvc(const Body *original)Body [virtual]
CONE_HEIGHTBody [static]
contactListBody [protected]
contactsChanged() const WorldElement [inline]
contactsPreventMotion(const transf &motion) const Body [virtual]
convert2xml(QString filename)Body
createAxesGeometry()Body [protected]
frictionConesShown() const Body [inline]
getBirdNumber()Body [inline]
getBodyList(std::vector< Body * > *bodies)Body [inline, protected, virtual]
getContacts(Body *b=NULL) const Body
getFilename() const WorldElement [inline]
getFlockTran()Body [inline]
getGeometryTriangles(std::vector< Triangle > *triangles) const Body
getGeometryVertices(std::vector< position > *vertices) const Body
getIVContactIndicators() const Body [inline]
getIVGeomRoot() const Body [inline]
getIVMat() const Body [inline]
getIVRoot() const WorldElement [inline]
getIVTran() const Body [inline]
getMaterial() const Body [inline]
getName() const WorldElement [inline]
getNumContacts(Body *b=NULL) const Body
getNumVirtualContacts() const Body [inline]
getOwner()Body [inline, virtual]
getRenderGeometry() const Body [inline]
getTran() const Body [inline, virtual]
getTransparency() const Body
getVirtualContacts() const Body [inline]
getWorld() const WorldElement [inline]
getYoungs()Body [inline]
initializeIV()Body [protected]
interpolateTo(transf lastTran, transf newTran, const CollisionReport &colReport)WorldElement [protected, virtual]
isDynamic() const Body [inline, virtual]
isElastic()Body [inline]
IVAxesBody [protected]
IVBVRootBody [protected]
IVContactIndicatorsBody [protected]
IVGeomRootBody [protected]
IVMatBody [protected]
IVRootWorldElement [protected]
IVTranBody [protected]
IVWorstCaseBody [protected]
jumpTo(transf newTran, CollisionReport *contactReport)WorldElement [protected, virtual]
load(const QString &filename)Body [virtual]
loadContactData(QString fn)Body [virtual]
loadFromXml(const TiXmlElement *root, QString rootPath)Body [virtual]
loadGeometryIV(const QString &filename)Body
loadGeometryMemory(const std::vector< position > &vertices, const std::vector< int > &triangles)Body
loadGeometryOFF(const QString &filename)Body
loadGeometryPLY(const QString &filename)Body
materialBody [protected]
mBirdNumberBody [protected]
mFlockTranBody [protected]
mGeometryFilenameBody [protected]
mGeometryFileTypeBody [protected]
mIsElasticBody [protected]
moveTo(transf &tr, double translStepSize, double rotStepSize)WorldElement [virtual]
mRenderGeometryBody [protected]
mUsesFlockBody [protected]
myFilenameWorldElement [protected]
myNameWorldElement [protected]
myWorldWorldElement [protected]
numContactsBody [protected]
ONE_STEPWorldElement [static]
operator<<(QTextStream &os, const Body &b)Body [friend]
prevContactListBody [protected]
redrawFrictionCones()Body [virtual]
removeContact(Contact *c)Body [virtual]
removePrevContact(Contact *c)Body [virtual]
resetContactList()Body [virtual]
resetContactsChanged()WorldElement [inline, virtual]
saveToXml(QTextStream &xml)Body [virtual]
SensorInputDlg classWorldElement [friend]
setBVGeometry(const std::vector< BoundingBox > &bvs)Body
setContactsChanged()WorldElement [inline, virtual]
setDefaultViewingParameters()Body [virtual]
setFilename(QString newName)WorldElement [inline, virtual]
setMaterial(int mat)Body
setName(QString newName)WorldElement [inline, virtual]
setRenderGeometry(bool s)Body
setTran(transf const &newTr)Body [virtual]
setTransparency(float t)Body
showFCBody [protected]
showFrictionCones(bool on, int vc=0)Body
showVCBody [protected]
TranBody [protected]
usesFlock()Body [inline]
virtualContactListBody [protected]
WorldElement(World *w, const char *name)WorldElement [protected]
WorldElement(const WorldElement &e)WorldElement [protected]
youngModBody [protected]
~Body()Body [virtual]
~WorldElement()WorldElement [virtual]
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graspit
Author(s):
autogenerated on Wed Jan 25 11:00:19 2012