Definition of a sphere. More...
#include <bodies.h>
Public Member Functions | |
virtual void | computeBoundingCylinder (BoundingCylinder &cylinder) const |
Compute the bounding cylinder for the body, in its current pose. Scaling and padding are accounted for. | |
virtual void | computeBoundingSphere (BoundingSphere &sphere) const |
Compute the bounding radius for the body, in its current pose. Scaling and padding are accounted for. | |
virtual double | computeVolume (void) const |
Compute the volume of the body. This method includes changes induced by scaling and padding. | |
virtual bool | containsPoint (const btVector3 &p, bool verbose=false) const |
Check is a point is inside the body. | |
virtual bool | intersectsRay (const btVector3 &origin, const btVector3 &dir, std::vector< btVector3 > *intersections=NULL, unsigned int count=0) const |
Check is a ray intersects the body, and find the set of intersections, in order, along the ray. A maximum number of intersections can be specified as well. If that number is 0, all intersections are returned. | |
Sphere (const shapes::Shape *shape) | |
Sphere (void) | |
virtual | ~Sphere (void) |
Protected Member Functions | |
virtual void | updateInternalData (void) |
virtual void | useDimensions (const shapes::Shape *shape) |
Protected Attributes | |
btVector3 | m_center |
double | m_radius |
double | m_radius2 |
double | m_radiusU |
Definition of a sphere.
Definition at line 171 of file bodies.h.
bodies::Sphere::Sphere | ( | const shapes::Shape * | shape | ) | [inline] |
void bodies::Sphere::computeBoundingCylinder | ( | BoundingCylinder & | cylinder | ) | const [virtual] |
Compute the bounding cylinder for the body, in its current pose. Scaling and padding are accounted for.
Implements bodies::Body.
Definition at line 168 of file bodies.cpp.
void bodies::Sphere::computeBoundingSphere | ( | BoundingSphere & | sphere | ) | const [virtual] |
Compute the bounding radius for the body, in its current pose. Scaling and padding are accounted for.
Implements bodies::Body.
Definition at line 162 of file bodies.cpp.
double bodies::Sphere::computeVolume | ( | void | ) | const [virtual] |
Compute the volume of the body. This method includes changes induced by scaling and padding.
Implements bodies::Body.
Definition at line 157 of file bodies.cpp.
bool bodies::Sphere::containsPoint | ( | const btVector3 & | p, | |
bool | verbose = false | |||
) | const [virtual] |
Check is a point is inside the body.
Implements bodies::Body.
Definition at line 140 of file bodies.cpp.
bool bodies::Sphere::intersectsRay | ( | const btVector3 & | origin, | |
const btVector3 & | dir, | |||
std::vector< btVector3 > * | intersections = NULL , |
|||
unsigned int | count = 0 | |||
) | const [virtual] |
Check is a ray intersects the body, and find the set of intersections, in order, along the ray. A maximum number of intersections can be specified as well. If that number is 0, all intersections are returned.
Implements bodies::Body.
Definition at line 176 of file bodies.cpp.
void bodies::Sphere::updateInternalData | ( | void | ) | [protected, virtual] |
Implements bodies::Body.
Definition at line 150 of file bodies.cpp.
void bodies::Sphere::useDimensions | ( | const shapes::Shape * | shape | ) | [protected, virtual] |
Implements bodies::Body.
Definition at line 145 of file bodies.cpp.
btVector3 bodies::Sphere::m_center [protected] |
double bodies::Sphere::m_radius [protected] |
double bodies::Sphere::m_radius2 [protected] |
double bodies::Sphere::m_radiusU [protected] |