#include "geometric_shapes/bodies.h"
#include "geometric_shapes/shapes.h"
#include <LinearMath/btTransform.h>
#include <vector>
#include <cstdio>
#include <sstream>
#include <iostream>
#include <cmath>
#include <stdexcept>
#include "duration.h"
#include <sys/time.h>
#include <log4cxx/logger.h>
#include "btVector3.h"
#include "btAlignedObjectArray.h"
#include <algorithm>
Go to the source code of this file.
Classes | |
struct | bodies::detail::intersc |
struct | bodies::detail::interscOrder |
Namespaces | |
namespace | bodies |
namespace | bodies::detail |
Functions | |
static double | bodies::distanceSQR (const btVector3 &p, const btVector3 &origin, const btVector3 &dir) |
Compute the square of the distance between a ray and a point Note: this requires 'dir' to be normalized. | |
Variables | |
static const double | bodies::ZERO = 1e-9 |