gazebo_ros_projector.cpp File Reference

#include <algorithm>
#include <assert.h>
#include <utility>
#include <sstream>
#include <gazebo_plugins/gazebo_ros_projector.h>
#include <ros/callback_queue.h>
#include <ros/subscribe_options.h>
#include <ros/ros.h>
#include "boost/thread/mutex.hpp"
#include <gazebo/Controller.hh>
#include <gazebo/Param.hh>
#include <gazebo/Body.hh>
#include <gazebo/Model.hh>
#include <std_msgs/String.h>
#include <std_msgs/Int32.h>
#include <OgrePrerequisites.h>
#include <OgreTexture.h>
#include <OgreFrameListener.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/glx.h>
#include "Vector4.hh"
#include "Param.hh"
#include "Vector2.hh"
#include "SingletonT.hh"
#include "OgreString.h"
#include "OgreMath.h"
#include "OgreVector3.h"
#include "OgreQuaternion.h"
#include "OgreSharedPtr.h"
#include "OgreException.h"
#include <typeinfo>
#include "OgreVector4.h"
#include "OgreAny.h"
#include "OgreHardwareBuffer.h"
#include "OgreColourValue.h"
#include "OgreIteratorWrappers.h"
#include "OgreAnimable.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreAnimationState.h"
#include "OgreAnimationTrack.h"
#include "OgreDataStream.h"
#include "OgreStringVector.h"
#include <ctime>
#include "OgreResource.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
#include "OgreCommon.h"
#include "OgreArchive.h"
#include "OgreSingleton.h"
#include "OgreMatrix4.h"
#include "OgreAxisAlignedBox.h"
#include "OgrePlane.h"
#include "OgreRenderOperation.h"
#include "OgreSerializer.h"
#include "OgreUserObjectBindings.h"
#include "OgreRenderable.h"
#include "OgreResourceGroupManager.h"
#include "OgreMovableObject.h"
#include "OgreMatrix3.h"
#include "OgreVertexIndexData.h"
#include "OgreHardwareIndexBuffer.h"
#include "OgrePose.h"
#include "OgreSphere.h"
#include "OgrePlaneBoundedVolume.h"
#include "OgreController.h"
#include "OgreGpuProgram.h"
#include "OgreBlendMode.h"
#include "OgreMaterial.h"
#include "OgreMesh.h"
#include "OgreFrustum.h"
#include "OgreResourceManager.h"
#include "OgreHardwareBufferManager.h"
#include "OgrePixelFormat.h"
#include "OgreImage.h"
#include "OgreHardwarePixelBuffer.h"
#include "OgreHighLevelGpuProgram.h"
#include "OgreKeyFrame.h"
#include "OgreMovablePlane.h"
#include "OgreTextureUnitState.h"
#include "OgreMaterialSerializer.h"
#include "OgreNode.h"
#include "OgreStringInterface.h"
#include "OgreOverlayElement.h"
#include "OgreOverlay.h"
#include "OgreScriptLoader.h"
#include "OgreRadixSort.h"
#include "OgreLight.h"
#include "OgrePatchMesh.h"
#include "OgrePatchSurface.h"
#include "OgrePass.h"
#include "OgreLogManager.h"
#include "OgreRenderQueue.h"
#include "OgreRenderSystemCapabilities.h"
#include "OgrePlatform.h"
#include "WIN32/OgreTimerImp.h"
#include "OgreRenderTarget.h"
#include "OgreRenderTexture.h"
#include "OgreAtomicWrappers.h"
#include "OgreBillboardChain.h"
#include "OgreControllerManager.h"
#include "OgreSceneNode.h"
#include "OgreRay.h"
#include "OgreRenderQueueSortingGrouping.h"
#include "OgreShadowCameraSetup.h"
#include "OgreCamera.h"
#include "OgreSimpleRenderable.h"
#include "OgreSkeleton.h"
#include "OgreBone.h"
#include "OgreRenderSystem.h"
#include "OgreWorkQueue.h"
#include <exception>
#include "OgreSceneManager.h"
#include "OgreSceneManagerEnumerator.h"
#include "OgreSkeletonInstance.h"
#include "OgreLodStrategy.h"
#include "OgreStringConverter.h"
#include "OgreVertexBoneAssignment.h"
#include "OgreProgressiveMesh.h"
#include "OgreTechnique.h"
#include "OgreTextureManager.h"
#include "OgreVector2.h"
#include "OgreViewport.h"
#include "OgreCompositor.h"
#include "OgreRectangle2D.h"
#include "OgreRenderTargetListener.h"
#include "OgreRenderQueueListener.h"
#include "OgreMaterialManager.h"
#include "OgreCompositionTechnique.h"
#include "OgreCompositorInstance.h"
#include <windows.h>
#include "OgrePolygon.h"
#include "OgreShadowCameraSetupFocused.h"
#include "OgreShadowCameraSetupLiSPSM.h"
#include <string>
#include "Pose3d.hh"
#include "Quatern.hh"
#include "Vector3.hh"
#include "Common.hh"
#include <gazebo/Sensor.hh>
#include <gazebo/Global.hh>
#include <gazebo/XMLConfig.hh>
#include <gazebo/Simulator.hh>
#include <gazebo/gazebo.h>
#include <gazebo/World.hh>
#include <gazebo/GazeboError.hh>
#include <gazebo/ControllerFactory.hh>
#include <Ogre.h>
#include <OgreSceneQuery.h>
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Go to the source code of this file.

Typedefs

typedef std::map< std::string,
Ogre::Pass * > 
OgrePassMap
typedef OgrePassMap::iterator OgrePassMapIterator

Functions

 GZ_REGISTER_DYNAMIC_CONTROLLER ("gazebo_ros_projector", GazeboRosProjector)

Typedef Documentation

typedef std::map<std::string,Ogre::Pass*> OgrePassMap

Definition at line 40 of file gazebo_ros_projector.cpp.

typedef OgrePassMap::iterator OgrePassMapIterator

Definition at line 41 of file gazebo_ros_projector.cpp.


Function Documentation

GZ_REGISTER_DYNAMIC_CONTROLLER ( "gazebo_ros_projector"  ,
GazeboRosProjector   
)
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gazebo_plugins
Author(s): Sachin Chitta, Stu Glaser, John Hsu
autogenerated on Fri Jan 11 10:09:28 2013