collision_space::EnvironmentModelBullet Member List

This is the complete list of members for collision_space::EnvironmentModelBullet, including all inherited members.
addObject(const std::string &ns, shapes::StaticShape *shape)collision_space::EnvironmentModelBullet [virtual]
addObject(const std::string &ns, shapes::Shape *shape, const btTransform &pose)collision_space::EnvironmentModelBullet [virtual]
addObjects(const std::string &ns, const std::vector< shapes::Shape * > &shapes, const std::vector< btTransform > &poses)collision_space::EnvironmentModelBullet [virtual]
addSelfCollisionGroup(const std::vector< std::string > &group1, const std::vector< std::string > &group2)collision_space::EnvironmentModel [virtual]
altered_link_padding_collision_space::EnvironmentModel [protected]
clearObjects(void)collision_space::EnvironmentModelBullet [virtual]
clearObjects(const std::string &ns)collision_space::EnvironmentModelBullet [virtual]
clone(void) const collision_space::EnvironmentModelBullet [virtual]
createCollisionBody(const shapes::Shape *shape, double scale, double padding)collision_space::EnvironmentModelBullet [protected]
createCollisionBody(const shapes::StaticShape *shape)collision_space::EnvironmentModelBullet [protected]
EnvironmentModel(void)collision_space::EnvironmentModel [inline]
EnvironmentModelBullet(void)collision_space::EnvironmentModelBullet [inline]
freeMemory(void)collision_space::EnvironmentModelBullet [protected]
getAttachedBodies(void) const collision_space::EnvironmentModelBullet [virtual]
collision_space::EnvironmentModel::getAttachedBodies(const std::string link_name) const =0collision_space::EnvironmentModel [pure virtual]
getCollisionContacts(const std::vector< AllowedContact > &allowedContacts, std::vector< Contact > &contacts, unsigned int max_count=1)collision_space::EnvironmentModelBullet [virtual]
collision_space::EnvironmentModel::getCollisionContacts(std::vector< Contact > &contacts, unsigned int max_count=1)collision_space::EnvironmentModel
getCurrentAllowedCollisionMatrix(std::vector< std::vector< bool > > &matrix, std::map< std::string, unsigned int > &ind) const collision_space::EnvironmentModel [virtual]
getCurrentLinkPadding(std::string name) const collision_space::EnvironmentModel
getDefaultAllowedCollisionMatrix(std::vector< std::vector< bool > > &matrix, std::map< std::string, unsigned int > &ind) const =0collision_space::EnvironmentModel [pure virtual]
getObjects(void) const collision_space::EnvironmentModel
getRobotModel(void) const collision_space::EnvironmentModel
getRobotPadding(void) const collision_space::EnvironmentModel
getRobotScale(void) const collision_space::EnvironmentModel
getSelfCollision(void) const collision_space::EnvironmentModel
getVerbose(void) const collision_space::EnvironmentModel
isCollision(void)collision_space::EnvironmentModelBullet [virtual]
isSelfCollision(void)collision_space::EnvironmentModelBullet [virtual]
link_padding_map_collision_space::EnvironmentModel [protected]
lock(void)collision_space::EnvironmentModel
m_collisionLinkIndexcollision_space::EnvironmentModel [protected]
m_collisionLinkscollision_space::EnvironmentModel [protected]
m_configcollision_space::EnvironmentModelBullet [protected]
m_genericCollisionFilterCallbackcollision_space::EnvironmentModelBullet [protected]
m_lockcollision_space::EnvironmentModel [protected]
m_modelGeomcollision_space::EnvironmentModelBullet [protected]
m_objectscollision_space::EnvironmentModel [protected]
m_obstaclescollision_space::EnvironmentModelBullet [protected]
m_robotModelcollision_space::EnvironmentModel [protected]
m_robotPaddcollision_space::EnvironmentModel [protected]
m_robotScalecollision_space::EnvironmentModel [protected]
m_selfCollisioncollision_space::EnvironmentModel [protected]
m_selfCollisionFilterCallbackcollision_space::EnvironmentModelBullet [protected]
m_selfCollisionTestcollision_space::EnvironmentModel [protected]
m_verbosecollision_space::EnvironmentModel [protected]
m_worldcollision_space::EnvironmentModelBullet [protected]
removeCollidingObjects(const shapes::StaticShape *shape)collision_space::EnvironmentModelBullet [virtual]
removeCollidingObjects(const shapes::Shape *shape, const btTransform &pose)collision_space::EnvironmentModelBullet [virtual]
removeSelfCollisionGroup(const std::vector< std::string > &group1, const std::vector< std::string > &group2)collision_space::EnvironmentModel [virtual]
revertAllowedCollisionMatrix()collision_space::EnvironmentModel [virtual]
revertRobotLinkPadding()collision_space::EnvironmentModel [virtual]
set_collision_ind_collision_space::EnvironmentModel [protected]
set_collision_matrix_collision_space::EnvironmentModel [protected]
setAllowedCollisionMatrix(const std::vector< std::vector< bool > > &matrix, const std::map< std::string, unsigned int > &ind)collision_space::EnvironmentModel [virtual]
setCollisionCheck(const std::string &link, bool state)collision_space::EnvironmentModelBullet [virtual]
setCollisionCheckAll(bool state)collision_space::EnvironmentModelBullet [virtual]
setCollisionCheckLinks(const std::vector< std::string > &links, bool state)collision_space::EnvironmentModelBullet [virtual]
setCollisionCheckOnlyLinks(const std::vector< std::string > &links, bool state)collision_space::EnvironmentModelBullet [virtual]
setRobotLinkPadding(const std::map< std::string, double > &link_padding_map)collision_space::EnvironmentModel [virtual]
setRobotModel(const boost::shared_ptr< const planning_models::KinematicModel > &model, const std::vector< std::string > &links, const std::map< std::string, double > &link_padding_map, double default_padding=0.0, double scale=1.0)collision_space::EnvironmentModelBullet [virtual]
setSelfCollision(bool selfCollision)collision_space::EnvironmentModel
setVerbose(bool verbose)collision_space::EnvironmentModel
unlock(void)collision_space::EnvironmentModel
updateAttachedBodies(void)collision_space::EnvironmentModelBullet [virtual]
updateRobotModel(void)collision_space::EnvironmentModelBullet [virtual]
collision_space::EnvironmentModel::updateRobotModel(const planning_models::KinematicState *state)=0collision_space::EnvironmentModel [pure virtual]
use_set_collision_matrix_collision_space::EnvironmentModel [protected]
~EnvironmentModel(void)collision_space::EnvironmentModel [inline, virtual]
~EnvironmentModelBullet(void)collision_space::EnvironmentModelBullet [inline, virtual]
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collision_space
Author(s): Ioan Sucan/isucan@willowgarage.com
autogenerated on Fri Jan 11 10:01:26 2013