getClosestSolution(const std::vector< double > &ik_seed_state, std::vector< double > &solution)=0 | cob3_arm_kinematics::ik_solver_base | [pure virtual] |
getSolution(int i, std::vector< double > &solution)=0 | cob3_arm_kinematics::ik_solver_base | [pure virtual] |
solve(KDL::Frame &pose_frame, const std::vector< double > &ik_seed_state)=0 | cob3_arm_kinematics::ik_solver_base | [pure virtual] |