| addIndex(int index) | btTriangleMesh | |
| addTriangle(const btVector3 &vertex0, const btVector3 &vertex1, const btVector3 &vertex2, bool removeDuplicateVertices=false) | btTriangleMesh | |
| btTriangleMesh(bool use32bitIndices=true, bool use4componentVertices=true) | btTriangleMesh | |
| findOrAddVertex(const btVector3 &vertex, bool removeDuplicateVertices) | btTriangleMesh | |
| getNumTriangles() const | btTriangleMesh | |
| getUse32bitIndices() const | btTriangleMesh | [inline] |
| getUse4componentVertices() const | btTriangleMesh | [inline] |
| m_16bitIndices | btTriangleMesh | [private] |
| m_32bitIndices | btTriangleMesh | [private] |
| m_3componentVertices | btTriangleMesh | [private] |
| m_4componentVertices | btTriangleMesh | [private] |
| m_use32bitIndices | btTriangleMesh | [private] |
| m_use4componentVertices | btTriangleMesh | [private] |
| m_weldingThreshold | btTriangleMesh | |
| preallocateIndices(int numindices) | btTriangleMesh | [inline, virtual] |
| preallocateVertices(int numverts) | btTriangleMesh | [inline, virtual] |