, including all inherited members.
| addConstraintRef(btTypedConstraint *c) | btRigidBody | |
| applyCentralForce(const btVector3 &force) | btRigidBody | [inline] |
| applyCentralImpulse(const btVector3 &impulse) | btRigidBody | [inline] |
| applyDamping(btScalar timeStep) | btRigidBody | |
| applyForce(const btVector3 &force, const btVector3 &rel_pos) | btRigidBody | [inline] |
| applyGravity() | btRigidBody | |
| applyImpulse(const btVector3 &impulse, const btVector3 &rel_pos) | btRigidBody | [inline] |
| applyTorque(const btVector3 &torque) | btRigidBody | [inline] |
| applyTorqueImpulse(const btVector3 &torque) | btRigidBody | [inline] |
| ATTRIBUTE_ALIGNED64(btVector3 m_deltaLinearVelocity) | btRigidBody | [protected] |
| btRigidBody(const btRigidBodyConstructionInfo &constructionInfo) | btRigidBody | |
| btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia=btVector3(0, 0, 0)) | btRigidBody | |
| calculateSerializeBufferSize() const | btRigidBody | [virtual] |
| checkCollideWithOverride(btCollisionObject *co) | btRigidBody | [virtual] |
| clearForces() | btRigidBody | [inline] |
| computeAngularImpulseDenominator(const btVector3 &axis) const | btRigidBody | [inline] |
| computeImpulseDenominator(const btVector3 &pos, const btVector3 &normal) const | btRigidBody | [inline] |
| getAabb(btVector3 &aabbMin, btVector3 &aabbMax) const | btRigidBody | |
| getAngularDamping() const | btRigidBody | [inline] |
| getAngularFactor() const | btRigidBody | [inline] |
| getAngularSleepingThreshold() const | btRigidBody | [inline] |
| getAngularVelocity() const | btRigidBody | [inline] |
| getBroadphaseProxy() const | btRigidBody | [inline] |
| getBroadphaseProxy() | btRigidBody | [inline] |
| getCenterOfMassPosition() const | btRigidBody | [inline] |
| getCenterOfMassTransform() const | btRigidBody | [inline] |
| getCollisionShape() const | btRigidBody | [inline] |
| getCollisionShape() | btRigidBody | [inline] |
| getConstraintRef(int index) | btRigidBody | [inline] |
| getFlags() const | btRigidBody | [inline] |
| getGravity() const | btRigidBody | [inline] |
| getInvInertiaDiagLocal() const | btRigidBody | [inline] |
| getInvInertiaTensorWorld() const | btRigidBody | [inline] |
| getInvMass() const | btRigidBody | [inline] |
| getLinearDamping() const | btRigidBody | [inline] |
| getLinearFactor() const | btRigidBody | [inline] |
| getLinearSleepingThreshold() const | btRigidBody | [inline] |
| getLinearVelocity() const | btRigidBody | [inline] |
| getMotionState() | btRigidBody | [inline] |
| getMotionState() const | btRigidBody | [inline] |
| getNumConstraintRefs() | btRigidBody | [inline] |
| getOrientation() const | btRigidBody | |
| getTotalForce() | btRigidBody | [inline] |
| getTotalTorque() | btRigidBody | [inline] |
| getVelocityInLocalPoint(const btVector3 &rel_pos) const | btRigidBody | [inline] |
| integrateVelocities(btScalar step) | btRigidBody | |
| internalApplyImpulse(const btVector3 &linearComponent, const btVector3 &angularComponent, const btScalar impulseMagnitude) | btRigidBody | [inline] |
| internalApplyPushImpulse(const btVector3 &linearComponent, const btVector3 &angularComponent, btScalar impulseMagnitude) | btRigidBody | [inline] |
| internalGetAngularFactor() const | btRigidBody | [inline] |
| internalGetAngularVelocity(btVector3 &angVel) const | btRigidBody | [inline] |
| internalGetDeltaAngularVelocity() | btRigidBody | [inline] |
| internalGetDeltaLinearVelocity() | btRigidBody | [inline] |
| internalGetInvMass() const | btRigidBody | [inline] |
| internalGetPushVelocity() | btRigidBody | [inline] |
| internalGetTurnVelocity() | btRigidBody | [inline] |
| internalGetVelocityInLocalPointObsolete(const btVector3 &rel_pos, btVector3 &velocity) const | btRigidBody | [inline] |
| internalWritebackVelocity() | btRigidBody | [inline] |
| internalWritebackVelocity(btScalar timeStep) | btRigidBody | |
| isInWorld() const | btRigidBody | [inline] |
| m_additionalAngularDampingFactor | btRigidBody | [private] |
| m_additionalAngularDampingThresholdSqr | btRigidBody | [private] |
| m_additionalDamping | btRigidBody | [private] |
| m_additionalDampingFactor | btRigidBody | [private] |
| m_additionalLinearDampingThresholdSqr | btRigidBody | [private] |
| m_angularDamping | btRigidBody | [private] |
| m_angularFactor | btRigidBody | [protected] |
| m_angularSleepingThreshold | btRigidBody | [private] |
| m_angularVelocity | btRigidBody | [private] |
| m_constraintRefs | btRigidBody | [private] |
| m_contactSolverType | btRigidBody | |
| m_debugBodyId | btRigidBody | [private] |
| m_deltaAngularVelocity | btRigidBody | [protected] |
| m_frictionSolverType | btRigidBody | |
| m_gravity | btRigidBody | [private] |
| m_gravity_acceleration | btRigidBody | [private] |
| m_inverseMass | btRigidBody | [private] |
| m_invInertiaLocal | btRigidBody | [private] |
| m_invInertiaTensorWorld | btRigidBody | [private] |
| m_invMass | btRigidBody | [protected] |
| m_linearDamping | btRigidBody | [private] |
| m_linearFactor | btRigidBody | [private] |
| m_linearSleepingThreshold | btRigidBody | [private] |
| m_linearVelocity | btRigidBody | [private] |
| m_optionalMotionState | btRigidBody | [private] |
| m_pushVelocity | btRigidBody | [protected] |
| m_rigidbodyFlags | btRigidBody | [private] |
| m_totalForce | btRigidBody | [private] |
| m_totalTorque | btRigidBody | [private] |
| m_turnVelocity | btRigidBody | [protected] |
| predictIntegratedTransform(btScalar step, btTransform &predictedTransform) | btRigidBody | |
| proceedToTransform(const btTransform &newTrans) | btRigidBody | |
| removeConstraintRef(btTypedConstraint *c) | btRigidBody | |
| saveKinematicState(btScalar step) | btRigidBody | |
| serialize(void *dataBuffer, class btSerializer *serializer) const | btRigidBody | [virtual] |
| serializeSingleObject(class btSerializer *serializer) const | btRigidBody | [virtual] |
| setAngularFactor(const btVector3 &angFac) | btRigidBody | [inline] |
| setAngularFactor(btScalar angFac) | btRigidBody | [inline] |
| setAngularVelocity(const btVector3 &ang_vel) | btRigidBody | [inline] |
| setCenterOfMassTransform(const btTransform &xform) | btRigidBody | |
| setDamping(btScalar lin_damping, btScalar ang_damping) | btRigidBody | |
| setFlags(int flags) | btRigidBody | [inline] |
| setGravity(const btVector3 &acceleration) | btRigidBody | |
| setInvInertiaDiagLocal(const btVector3 &diagInvInertia) | btRigidBody | [inline] |
| setLinearFactor(const btVector3 &linearFactor) | btRigidBody | [inline] |
| setLinearVelocity(const btVector3 &lin_vel) | btRigidBody | [inline] |
| setMassProps(btScalar mass, const btVector3 &inertia) | btRigidBody | |
| setMotionState(btMotionState *motionState) | btRigidBody | [inline] |
| setNewBroadphaseProxy(btBroadphaseProxy *broadphaseProxy) | btRigidBody | [inline] |
| setSleepingThresholds(btScalar linear, btScalar angular) | btRigidBody | [inline] |
| setupRigidBody(const btRigidBodyConstructionInfo &constructionInfo) | btRigidBody | [protected] |
| translate(const btVector3 &v) | btRigidBody | [inline] |
| upcast(const btCollisionObject *colObj) | btRigidBody | [inline, static] |
| upcast(btCollisionObject *colObj) | btRigidBody | [inline, static] |
| updateDeactivation(btScalar timeStep) | btRigidBody | [inline] |
| updateInertiaTensor() | btRigidBody | |
| wantsSleeping() | btRigidBody | [inline] |
| ~btRigidBody() | btRigidBody | [inline, virtual] |