, including all inherited members.
| addAction(btActionInterface *action)=0 | btDynamicsWorld | [pure virtual] |
| addCharacter(btActionInterface *character) | btDynamicsWorld | [inline, virtual] |
| addCollisionObject(btCollisionObject *collisionObject, short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, short int collisionFilterMask=btBroadphaseProxy::AllFilter) | btCollisionWorld | [virtual] |
| addConstraint(btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false) | btDynamicsWorld | [inline, virtual] |
| addRigidBody(btRigidBody *body)=0 | btDynamicsWorld | [pure virtual] |
| addVehicle(btActionInterface *vehicle) | btDynamicsWorld | [inline, virtual] |
| btCollisionWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration) | btCollisionWorld | |
| btDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphase, btCollisionConfiguration *collisionConfiguration) | btDynamicsWorld | [inline] |
| clearForces()=0 | btDynamicsWorld | [pure virtual] |
| contactPairTest(btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback) | btCollisionWorld | |
| contactTest(btCollisionObject *colObj, ContactResultCallback &resultCallback) | btCollisionWorld | |
| convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const | btCollisionWorld | |
| debugDrawObject(const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color) | btCollisionWorld | [virtual] |
| debugDrawWorld()=0 | btDynamicsWorld | [pure virtual] |
| getBroadphase() const | btCollisionWorld | [inline] |
| getBroadphase() | btCollisionWorld | [inline] |
| getCollisionObjectArray() | btCollisionWorld | [inline] |
| getCollisionObjectArray() const | btCollisionWorld | [inline] |
| getConstraint(int index) | btDynamicsWorld | [inline, virtual] |
| getConstraint(int index) const | btDynamicsWorld | [inline, virtual] |
| getConstraintSolver()=0 | btDynamicsWorld | [pure virtual] |
| getDebugDrawer() | btCollisionWorld | [inline, virtual] |
| getDispatcher() | btCollisionWorld | [inline] |
| getDispatcher() const | btCollisionWorld | [inline] |
| getDispatchInfo() | btCollisionWorld | [inline] |
| getDispatchInfo() const | btCollisionWorld | [inline] |
| getForceUpdateAllAabbs() const | btCollisionWorld | [inline] |
| getGravity() const =0 | btDynamicsWorld | [pure virtual] |
| getNumCollisionObjects() const | btCollisionWorld | [inline] |
| getNumConstraints() const | btDynamicsWorld | [inline, virtual] |
| getPairCache() | btCollisionWorld | [inline] |
| getSolverInfo() | btDynamicsWorld | [inline] |
| getWorldType() const =0 | btDynamicsWorld | [pure virtual] |
| getWorldUserInfo() const | btDynamicsWorld | [inline] |
| m_broadphasePairCache | btCollisionWorld | [protected] |
| m_collisionObjects | btCollisionWorld | [protected] |
| m_debugDrawer | btCollisionWorld | [protected] |
| m_dispatcher1 | btCollisionWorld | [protected] |
| m_dispatchInfo | btCollisionWorld | [protected] |
| m_forceUpdateAllAabbs | btCollisionWorld | [protected] |
| m_internalPreTickCallback | btDynamicsWorld | [protected] |
| m_internalTickCallback | btDynamicsWorld | [protected] |
| m_solverInfo | btDynamicsWorld | [protected] |
| m_stackAlloc | btCollisionWorld | [protected] |
| m_worldUserInfo | btDynamicsWorld | [protected] |
| objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | btCollisionWorld | [static] |
| performDiscreteCollisionDetection() | btCollisionWorld | [virtual] |
| rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const | btCollisionWorld | [virtual] |
| rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback) | btCollisionWorld | [static] |
| removeAction(btActionInterface *action)=0 | btDynamicsWorld | [pure virtual] |
| removeCharacter(btActionInterface *character) | btDynamicsWorld | [inline, virtual] |
| removeCollisionObject(btCollisionObject *collisionObject) | btCollisionWorld | [virtual] |
| removeConstraint(btTypedConstraint *constraint) | btDynamicsWorld | [inline, virtual] |
| removeRigidBody(btRigidBody *body)=0 | btDynamicsWorld | [pure virtual] |
| removeVehicle(btActionInterface *vehicle) | btDynamicsWorld | [inline, virtual] |
| serialize(btSerializer *serializer) | btCollisionWorld | [virtual] |
| serializeCollisionObjects(btSerializer *serializer) | btCollisionWorld | [protected] |
| setBroadphase(btBroadphaseInterface *pairCache) | btCollisionWorld | [inline] |
| setConstraintSolver(btConstraintSolver *solver)=0 | btDynamicsWorld | [pure virtual] |
| setDebugDrawer(btIDebugDraw *debugDrawer) | btCollisionWorld | [inline, virtual] |
| setForceUpdateAllAabbs(bool forceUpdateAllAabbs) | btCollisionWorld | [inline] |
| setGravity(const btVector3 &gravity)=0 | btDynamicsWorld | [pure virtual] |
| setInternalTickCallback(btInternalTickCallback cb, void *worldUserInfo=0, bool isPreTick=false) | btDynamicsWorld | [inline] |
| setWorldUserInfo(void *worldUserInfo) | btDynamicsWorld | [inline] |
| stepSimulation(btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0 | btDynamicsWorld | [pure virtual] |
| synchronizeMotionStates()=0 | btDynamicsWorld | [pure virtual] |
| updateAabbs() | btCollisionWorld | [virtual] |
| updateSingleAabb(btCollisionObject *colObj) | btCollisionWorld | |
| ~btCollisionWorld() | btCollisionWorld | [virtual] |
| ~btDynamicsWorld() | btDynamicsWorld | [inline, virtual] |