btCollisionWorld.h File Reference

#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "btCollisionObject.h"
#include "btCollisionDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
#include "LinearMath/btAlignedObjectArray.h"
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Classes

class  btCollisionWorld
 CollisionWorld is interface and container for the collision detection. More...
struct  btCollisionWorld::ClosestConvexResultCallback
struct  btCollisionWorld::ClosestRayResultCallback
struct  btCollisionWorld::ContactResultCallback
 ContactResultCallback is used to report contact points. More...
struct  btCollisionWorld::ConvexResultCallback
 RayResultCallback is used to report new raycast results. More...
struct  btCollisionWorld::LocalConvexResult
struct  btCollisionWorld::LocalRayResult
struct  btCollisionWorld::LocalShapeInfo
struct  btCollisionWorld::RayResultCallback
 RayResultCallback is used to report new raycast results. More...
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Author(s): Erwin Coumans, ROS package maintained by Tully Foote
autogenerated on Fri Jan 11 10:10:20 2013