#include <vector>#include <list>#include <cfloat>#include <geometry_msgs/Point32.h>#include <costmap_2d/observation.h>#include <base_local_planner/world_model.h>#include <pcl/point_types.h>#include <pcl/point_cloud.h>#include <voxel_grid/voxel_grid.h>

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Classes | |
| class | base_local_planner::VoxelGridModel |
| A class that implements the WorldModel interface to provide grid based collision checks for the trajectory controller using a 3D voxel grid. More... | |
Namespaces | |
| namespace | base_local_planner |