global ART Epsilon definitions. More...
#include <math.h>#include <angles/angles.h>#include <algorithm>#include <cmath>#include <stdio.h>

Go to the source code of this file.
Namespaces | |
| namespace | Epsilon |
Functions | |
| bool | Epsilon::AlmostEqualRelativeOrAbsolute (float A, float B, float maxRelativeError, float maxAbsoluteError) |
| bool | Epsilon::equal (float a, float b) |
| bool | Epsilon::gte (float a, float b) |
| bool | Epsilon::lte (float a, float b) |
Variables | |
| const float | Epsilon::distance = 0.01 |
| const float | Epsilon::float_value = 1e-5 |
| const float | Epsilon::speed = 0.01 |
| const float | Epsilon::yaw = angles::from_degrees(1.0) |
global ART Epsilon definitions.
These constants represent trivial differences in distance, speed, angle, etc.
Definition in file epsilon.h.