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33 #ifndef RVIZ_MULTI_LAYER_DEPTH_H_
34 #define RVIZ_MULTI_LAYER_DEPTH_H_
36 #include <boost/shared_ptr.hpp>
37 #include <boost/thread/mutex.hpp>
39 #include <sensor_msgs/Image.h>
40 #include <sensor_msgs/PointCloud2.h>
57 const char*
what()
const throw()
override
85 sensor_msgs::PointCloud2Ptr
87 const sensor_msgs::ImageConstPtr& color_msg,
88 sensor_msgs::CameraInfoConstPtr camera_info_msg);
103 sensor_msgs::CameraInfoConstPtr& camera_info_msg);
106 template <
typename T>
107 void convertColor(
const sensor_msgs::ImageConstPtr& color_msg, std::vector<uint32_t>& rgba_color_raw);
110 template <
typename T>
112 std::vector<uint32_t>& rgba_color_raw);
115 template <
typename T>
117 std::vector<uint32_t>& rgba_color_raw);
void convertColor(const sensor_msgs::ImageConstPtr &color_msg, std::vector< uint32_t > &rgba_color_raw)
Convert color data to RGBA format.
sensor_msgs::PointCloud2Ptr generatePointCloudFromDepth(const sensor_msgs::ImageConstPtr &depth_msg, const sensor_msgs::ImageConstPtr &color_msg, sensor_msgs::CameraInfoConstPtr camera_info_msg)
MultiLayerDepthException(const std::string &error_msg)
sensor_msgs::PointCloud2Ptr generatePointCloudSL(const sensor_msgs::ImageConstPtr &depth_msg, std::vector< uint32_t > &rgba_color_raw)
Generate single-layered depth cloud (depth only)
std::vector< float > shadow_depth_
const char * what() const override
void enableOcclusionCompensation(bool occlusion_compensation)
std::vector< uint8_t > shadow_buffer_
std::vector< double > shadow_timestamp_
std::vector< float > projection_map_x_
virtual ~MultiLayerDepth()
void initializeConversion(const sensor_msgs::ImageConstPtr &depth_msg, sensor_msgs::CameraInfoConstPtr &camera_info_msg)
Precompute projection matrix, initialize buffers.
std::vector< float > projection_map_y_
void setShadowTimeOut(double time_out)
sensor_msgs::PointCloud2Ptr initPointCloud()
bool occlusion_compensation_
void finalizingPointCloud(sensor_msgs::PointCloud2Ptr &point_cloud, std::size_t size)
sensor_msgs::PointCloud2Ptr generatePointCloudML(const sensor_msgs::ImageConstPtr &depth_msg, std::vector< uint32_t > &rgba_color_raw)
Generate multi-layered depth cloud (depth+shadow)
~MultiLayerDepthException() override
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Aug 2 2024 08:43:09