#include <interaction_tool.h>
Public Slots | |
void | hideInactivePropertyChanged () |
Public Member Functions | |
void | activate () override |
void | deactivate () override |
InteractionTool () | |
void | onInitialize () override |
int | processKeyEvent (QKeyEvent *event, RenderPanel *panel) override |
int | processMouseEvent (ViewportMouseEvent &event) override |
~InteractionTool () override | |
Public Member Functions inherited from rviz::Tool | |
bool | accessAllKeys () |
virtual QString | getClassId () const |
Return the class identifier which was used to create this instance. This version just returns whatever was set with setClassId(). More... | |
const QCursor & | getCursor () |
Get current cursor of this tool. More... | |
QString | getDescription () const |
Set the description of the tool. This is called by ToolManager during tool initialization. More... | |
const QIcon & | getIcon () |
Get the icon of this tool. More... | |
QString | getName () const |
virtual Property * | getPropertyContainer () const |
Return the container for properties of this Tool. More... | |
char | getShortcutKey () |
void | initialize (DisplayContext *context) |
virtual void | load (const Config &config) |
Load properties from the given Config. More... | |
virtual void | save (Config config) const |
Save this entire tool into the given Config node. More... | |
virtual void | setClassId (const QString &class_id) |
Set the class identifier used to create this instance. Typically this will be set by the factory object which created it. More... | |
void | setCursor (const QCursor &cursor) |
Set the cursor for this tool. More... | |
void | setDescription (const QString &description) |
void | setIcon (const QIcon &icon) |
Set the toolbar icon for this tool (will also set its cursor). More... | |
void | setName (const QString &name) |
Set the name of the tool. More... | |
void | setStatus (const QString &message) |
Tool () | |
virtual void | update (float wall_dt, float ros_dt) |
~Tool () override | |
Protected Member Functions | |
void | updateFocus (const ViewportMouseEvent &event) |
Check if the mouse has moved from one object to another, and update focused_object_ if so. More... | |
Protected Attributes | |
InteractiveObjectWPtr | focused_object_ |
The object (control) which currently has the mouse focus. More... | |
BoolProperty * | hide_inactive_property_ |
uint64_t | last_selection_frame_count_ |
MoveTool | move_tool_ |
Protected Attributes inherited from rviz::Tool | |
bool | access_all_keys_ |
DisplayContext * | context_ |
QCursor | cursor_ |
QIcon | icon_ |
Ogre::SceneManager * | scene_manager_ |
char | shortcut_key_ |
Additional Inherited Members | |
Public Types inherited from rviz::Tool | |
enum | { Render = 1, Finished = 2 } |
Signals inherited from rviz::Tool | |
void | close () |
void | nameChanged (const QString &name) |
Definition at line 45 of file interaction_tool.h.
rviz::InteractionTool::InteractionTool | ( | ) |
Definition at line 50 of file interaction_tool.cpp.
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override |
Definition at line 59 of file interaction_tool.cpp.
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overridevirtual |
Implements rviz::Tool.
Definition at line 70 of file interaction_tool.cpp.
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overridevirtual |
Implements rviz::Tool.
Definition at line 76 of file interaction_tool.cpp.
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inlineslot |
Definition at line 62 of file interaction_tool.h.
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overridevirtual |
Override onInitialize to do any setup needed after the DisplayContext has been set. This is called by Tool::initialize(). The base implementation here does nothing.
Reimplemented from rviz::Tool.
Definition at line 63 of file interaction_tool.cpp.
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overridevirtual |
Process a key event. Override if your tool should handle any other keypresses than the tool shortcuts, which are handled separately.
Reimplemented from rviz::Tool.
Definition at line 189 of file interaction_tool.cpp.
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overridevirtual |
Process a mouse event. This is the central function of all the tools, as it defines how the mouse is used.
Reimplemented from rviz::Tool.
Definition at line 133 of file interaction_tool.cpp.
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protected |
Check if the mouse has moved from one object to another, and update focused_object_ if so.
Definition at line 81 of file interaction_tool.cpp.
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protected |
The object (control) which currently has the mouse focus.
Definition at line 70 of file interaction_tool.h.
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protected |
Definition at line 76 of file interaction_tool.h.
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protected |
Definition at line 72 of file interaction_tool.h.
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protected |
Definition at line 74 of file interaction_tool.h.