A general high-level object which consists of multiple FCLCollisionObjects. It is the top level data structure which is used in the collision checking process. More...
#include <collision_common.h>
Public Member Functions | |
void | clear () |
void | registerTo (fcl::BroadPhaseCollisionManagerd *manager) |
void | unregisterFrom (fcl::BroadPhaseCollisionManagerd *manager) |
Public Attributes | |
std::vector< FCLGeometryConstPtr > | collision_geometry_ |
Geometry data corresponding to collision_objects_. More... | |
std::vector< FCLCollisionObjectPtr > | collision_objects_ |
A general high-level object which consists of multiple FCLCollisionObjects. It is the top level data structure which is used in the collision checking process.
Definition at line 284 of file fcl/include/moveit/collision_detection_fcl/collision_common.h.
void collision_detection::FCLObject::clear | ( | ) |
Definition at line 993 of file fcl/src/collision_common.cpp.
void collision_detection::FCLObject::registerTo | ( | fcl::BroadPhaseCollisionManagerd * | manager | ) |
Definition at line 978 of file fcl/src/collision_common.cpp.
void collision_detection::FCLObject::unregisterFrom | ( | fcl::BroadPhaseCollisionManagerd * | manager | ) |
Definition at line 987 of file fcl/src/collision_common.cpp.
std::vector<FCLGeometryConstPtr> collision_detection::FCLObject::collision_geometry_ |
Geometry data corresponding to collision_objects_.
Definition at line 293 of file fcl/include/moveit/collision_detection_fcl/collision_common.h.
std::vector<FCLCollisionObjectPtr> collision_detection::FCLObject::collision_objects_ |
Definition at line 290 of file fcl/include/moveit/collision_detection_fcl/collision_common.h.