Public Member Functions | Public Attributes | List of all members
collision_detection::FCLObject Struct Reference

A general high-level object which consists of multiple FCLCollisionObjects. It is the top level data structure which is used in the collision checking process. More...

#include <collision_common.h>

Public Member Functions

void clear ()
 
void registerTo (fcl::BroadPhaseCollisionManagerd *manager)
 
void unregisterFrom (fcl::BroadPhaseCollisionManagerd *manager)
 

Public Attributes

std::vector< FCLGeometryConstPtr > collision_geometry_
 Geometry data corresponding to collision_objects_. More...
 
std::vector< FCLCollisionObjectPtrcollision_objects_
 

Detailed Description

A general high-level object which consists of multiple FCLCollisionObjects. It is the top level data structure which is used in the collision checking process.

Definition at line 284 of file fcl/include/moveit/collision_detection_fcl/collision_common.h.

Member Function Documentation

◆ clear()

void collision_detection::FCLObject::clear ( )

Definition at line 993 of file fcl/src/collision_common.cpp.

◆ registerTo()

void collision_detection::FCLObject::registerTo ( fcl::BroadPhaseCollisionManagerd manager)

Definition at line 978 of file fcl/src/collision_common.cpp.

◆ unregisterFrom()

void collision_detection::FCLObject::unregisterFrom ( fcl::BroadPhaseCollisionManagerd manager)

Definition at line 987 of file fcl/src/collision_common.cpp.

Member Data Documentation

◆ collision_geometry_

std::vector<FCLGeometryConstPtr> collision_detection::FCLObject::collision_geometry_

Geometry data corresponding to collision_objects_.

Definition at line 293 of file fcl/include/moveit/collision_detection_fcl/collision_common.h.

◆ collision_objects_

std::vector<FCLCollisionObjectPtr> collision_detection::FCLObject::collision_objects_

The documentation for this struct was generated from the following files:


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Sun Nov 3 2024 03:26:16