fcl_compat.h
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34 
35 /* Author: Benjamin Scholz */
36 
37 #pragma once
38 
39 #include <fcl/config.h>
40 
41 #define FCL_VERSION_CHECK(major, minor, patch) ((major << 16) | (minor << 8) | (patch))
42 #define MOVEIT_FCL_VERSION FCL_VERSION_CHECK(FCL_MAJOR_VERSION, FCL_MINOR_VERSION, FCL_PATCH_VERSION)
43 
44 #if (MOVEIT_FCL_VERSION < FCL_VERSION_CHECK(0, 6, 0))
45 namespace fcl
46 {
47 class CollisionGeometry;
49 class CollisionObject;
53 class Transform3f;
55 class Contact;
57 class CostSource;
59 class CollisionRequest;
61 class CollisionResult;
63 class DistanceRequest;
65 class DistanceResult;
67 class Plane;
69 class Sphere;
71 class Box;
72 using Boxd = fcl::Box;
73 class Cylinder;
75 class Cone;
76 using Coned = fcl::Cone;
77 
78 namespace details
79 {
80 struct sse_meta_f4;
81 template <typename T>
82 struct Vec3Data;
83 } // namespace details
84 template <typename T>
85 class Vec3fX;
86 #if FCL_HAVE_SSE
88 #else
90 #endif
91 
92 class OcTree;
93 using OcTreed = fcl::OcTree;
94 class OBBRSS;
98 } // namespace fcl
99 #endif
fcl::DistanceRequest
fcl::details::Vec3Data
Definition: fcl_compat.h:82
fcl::DynamicAABBTreeCollisionManager
fcl::Contact
fcl::OcTreed
fcl::OcTree OcTreed
Definition: fcl_compat.h:93
fcl::CostSource
fcl::Transform3d
Transform3< double > Transform3d
fcl::CollisionResult
fcl::Vector3d
Vector3< double > Vector3d
fcl::DistanceResult
fcl::Vec3fX
Definition: fcl_compat.h:85
fcl::CollisionGeometry
fcl::Transform3f
Transform3< float > Transform3f
fcl::CollisionRequest
fcl::OBBRSS
fcl::Cylinder
fcl::Box
fcl::Sphere
fcl::Plane
fcl::Cone
fcl::CollisionObject
fcl
fcl::BroadPhaseCollisionManager


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Tue Nov 24 2020 03:26:40