#include <moveit/robot_state/robot_state.h>
#include <moveit/macros/class_forward.h>
#include <moveit/collision_detection/collision_common.h>
#include <moveit/collision_detection/collision_env.h>
#include <moveit/collision_distance_field/collision_distance_field_types.h>
Go to the source code of this file.
Classes | |
struct | collision_detection::DistanceFieldCacheEntry |
struct | collision_detection::GroupStateRepresentation |
Namespaces | |
collision_detection | |
Functions | |
PosedBodyPointDecompositionVectorPtr | collision_detection::getAttachedBodyPointDecomposition (const moveit::core::AttachedBody *att, double resolution) |
PosedBodySphereDecompositionVectorPtr | collision_detection::getAttachedBodySphereDecomposition (const moveit::core::AttachedBody *att, double resolution) |
BodyDecompositionConstPtr | collision_detection::getBodyDecompositionCacheEntry (const shapes::ShapeConstPtr &shape, double resolution) |
void | collision_detection::getBodySphereVisualizationMarkers (const GroupStateRepresentationPtr &gsr, const std::string &reference_frame, visualization_msgs::MarkerArray &body_marker_array) |
PosedBodyPointDecompositionVectorPtr | collision_detection::getCollisionObjectPointDecomposition (const collision_detection::World::Object &obj, double resolution) |
collision_detection::MOVEIT_STRUCT_FORWARD (DistanceFieldCacheEntry) | |
collision_detection::MOVEIT_STRUCT_FORWARD (GroupStateRepresentation) | |