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45 #include "../narrowphase/details.h"
56 const Box& s1 =
static_cast<const Box&
>(*o1);
74 const Box& s2 =
static_cast<const Box&
>(*o2);
int b2
information about the nearest point in object 2 if object 2 is mesh or point cloud,...
Vec3f nearest_points[2]
nearest points
Center at zero point sphere.
const CollisionGeometry * o1
collision object 1
The geometry for the object for collision or distance computation.
Vec3f normal
In case both objects are in collision, store the normal.
collision and distance solver based on GJK algorithm implemented in fcl (rewritten the code from the ...
int b1
information about the nearest point in object 1 if object 1 is mesh or point cloud,...
FCL_REAL min_distance
minimum distance between two objects. if two objects are in collision, min_distance <= 0.
request to the distance computation
FCL_REAL ShapeShapeDistance< Sphere, Box >(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *, const DistanceRequest &, DistanceResult &result)
FCL_REAL ShapeShapeDistance< Box, Sphere >(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *, const DistanceRequest &, DistanceResult &result)
const CollisionGeometry * o2
collision object 2
bool boxSphereDistance(const Box &b, const Transform3f &tfb, const Sphere &s, const Transform3f &tfs, FCL_REAL &dist, Vec3f &pb, Vec3f &ps, Vec3f &normal)
Center at zero point, axis aligned box.
hpp-fcl
Author(s):
autogenerated on Fri Aug 2 2024 02:45:12