box_sphere.cpp
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36 
39 #include <cmath>
40 #include <limits>
41 #include <hpp/fcl/math/transform.h>
43 
45 #include "../narrowphase/details.h"
46 
47 namespace hpp {
48 namespace fcl {
49 struct GJKSolver;
50 
51 template <>
53  const CollisionGeometry* o1, const Transform3f& tf1,
54  const CollisionGeometry* o2, const Transform3f& tf2, const GJKSolver*,
55  const DistanceRequest&, DistanceResult& result) {
56  const Box& s1 = static_cast<const Box&>(*o1);
57  const Sphere& s2 = static_cast<const Sphere&>(*o2);
59  result.nearest_points[0], result.nearest_points[1],
60  result.normal);
61  result.o1 = o1;
62  result.o2 = o2;
63  result.b1 = -1;
64  result.b2 = -1;
65  return result.min_distance;
66 }
67 
68 template <>
70  const CollisionGeometry* o1, const Transform3f& tf1,
71  const CollisionGeometry* o2, const Transform3f& tf2, const GJKSolver*,
72  const DistanceRequest&, DistanceResult& result) {
73  const Sphere& s1 = static_cast<const Sphere&>(*o1);
74  const Box& s2 = static_cast<const Box&>(*o2);
76  result.nearest_points[1], result.nearest_points[0],
77  result.normal);
78  result.o1 = o1;
79  result.o2 = o2;
80  result.b1 = -1;
81  result.b2 = -1;
82  result.normal = -result.normal;
83  return result.min_distance;
84 }
85 } // namespace fcl
86 
87 } // namespace hpp
hpp::fcl::DistanceResult::b2
int b2
information about the nearest point in object 2 if object 2 is mesh or point cloud,...
Definition: collision_data.h:448
shape_shape_func.h
hpp::fcl::DistanceResult::nearest_points
Vec3f nearest_points[2]
nearest points
Definition: collision_data.h:427
gjk.tf1
tuple tf1
Definition: test/scripts/gjk.py:27
hpp::fcl::Sphere
Center at zero point sphere.
Definition: shape/geometric_shapes.h:196
hpp::fcl::DistanceResult::o1
const CollisionGeometry * o1
collision object 1
Definition: collision_data.h:433
hpp::fcl::CollisionGeometry
The geometry for the object for collision or distance computation.
Definition: collision_object.h:95
hpp::fcl::FCL_REAL
double FCL_REAL
Definition: data_types.h:65
hpp::fcl::DistanceResult::normal
Vec3f normal
In case both objects are in collision, store the normal.
Definition: collision_data.h:430
hpp::fcl::GJKSolver
collision and distance solver based on GJK algorithm implemented in fcl (rewritten the code from the ...
Definition: narrowphase.h:54
hpp::fcl::DistanceResult::b1
int b1
information about the nearest point in object 1 if object 1 is mesh or point cloud,...
Definition: collision_data.h:442
hpp
Main namespace.
Definition: broadphase_bruteforce.h:44
gjk.tf2
tuple tf2
Definition: test/scripts/gjk.py:36
hpp::fcl::DistanceResult::min_distance
FCL_REAL min_distance
minimum distance between two objects. if two objects are in collision, min_distance <= 0.
Definition: collision_data.h:424
hpp::fcl::Transform3f
Simple transform class used locally by InterpMotion.
Definition: transform.h:54
hpp::fcl::DistanceRequest
request to the distance computation
Definition: collision_data.h:392
hpp::fcl::ShapeShapeDistance< Sphere, Box >
FCL_REAL ShapeShapeDistance< Sphere, Box >(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *, const DistanceRequest &, DistanceResult &result)
Definition: box_sphere.cpp:69
hpp::fcl::DistanceResult
distance result
Definition: collision_data.h:420
transform.h
hpp::fcl::ShapeShapeDistance< Box, Sphere >
FCL_REAL ShapeShapeDistance< Box, Sphere >(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *, const DistanceRequest &, DistanceResult &result)
Definition: box_sphere.cpp:52
hpp::fcl::DistanceResult::o2
const CollisionGeometry * o2
collision object 2
Definition: collision_data.h:436
geometric_shapes.h
hpp::fcl::details::boxSphereDistance
bool boxSphereDistance(const Box &b, const Transform3f &tfb, const Sphere &s, const Transform3f &tfs, FCL_REAL &dist, Vec3f &pb, Vec3f &ps, Vec3f &normal)
Definition: details.h:1957
hpp::fcl::Box
Center at zero point, axis aligned box.
Definition: shape/geometric_shapes.h:125


hpp-fcl
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autogenerated on Fri Aug 2 2024 02:45:12