Classes | Namespaces | Functions | Variables
bodies.cpp File Reference
#include "geometric_shapes/bodies.h"
#include "geometric_shapes/body_operations.h"
#include "geometric_shapes/check_isometry.h"
#include <console_bridge/console.h>
#include <libqhull_r.h>
#include <boost/math/constants/constants.hpp>
#include <limits>
#include <cstdio>
#include <cmath>
#include <algorithm>
#include <Eigen/Geometry>
#include <unordered_map>
Include dependency graph for bodies.cpp:

Go to the source code of this file.

Classes

struct  bodies::detail::intersc
 
struct  bodies::detail::interscOrder
 
struct  bodies::ConvexMesh::MeshData
 

Namespaces

 bodies
 This set of classes allows quickly detecting whether a given point is inside an object or not. This capability is useful when removing points from inside the robot (when the robot sees its arms, for example).
 
 bodies::detail
 

Functions

static double bodies::detail::distanceSQR (const Eigen::Vector3d &p, const Eigen::Vector3d &origin, const Eigen::Vector3d &dir)
 Compute the square of the distance between a ray and a point Note: this requires 'dir' to be normalized. More...
 
void bodies::detail::filterIntersections (std::vector< detail::intersc > &ipts, EigenSTL::vector_Vector3d *intersections, const size_t count)
 Take intersections points in ipts and add them to intersections, filtering duplicates. More...
 
Eigen::Vector3d bodies::normalize (const Eigen::Vector3d &dir)
 

Variables

static const double bodies::detail::ZERO = 1e-9
 


geometric_shapes
Author(s): Ioan Sucan , Gil Jones
autogenerated on Tue Aug 13 2024 02:40:57