#include "geometric_shapes/bodies.h"
#include "geometric_shapes/body_operations.h"
#include "geometric_shapes/check_isometry.h"
#include <console_bridge/console.h>
#include <libqhull_r.h>
#include <boost/math/constants/constants.hpp>
#include <limits>
#include <cstdio>
#include <cmath>
#include <algorithm>
#include <Eigen/Geometry>
#include <unordered_map>
Go to the source code of this file.
Classes | |
struct | bodies::detail::intersc |
struct | bodies::detail::interscOrder |
struct | bodies::ConvexMesh::MeshData |
Namespaces | |
bodies | |
This set of classes allows quickly detecting whether a given point is inside an object or not. This capability is useful when removing points from inside the robot (when the robot sees its arms, for example). | |
bodies::detail | |
Functions | |
static double | bodies::detail::distanceSQR (const Eigen::Vector3d &p, const Eigen::Vector3d &origin, const Eigen::Vector3d &dir) |
Compute the square of the distance between a ray and a point Note: this requires 'dir' to be normalized. More... | |
void | bodies::detail::filterIntersections (std::vector< detail::intersc > &ipts, EigenSTL::vector_Vector3d *intersections, const size_t count) |
Take intersections points in ipts and add them to intersections, filtering duplicates. More... | |
Eigen::Vector3d | bodies::normalize (const Eigen::Vector3d &dir) |
Variables | |
static const double | bodies::detail::ZERO = 1e-9 |