continuous_collision_result.h
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35 
38 #ifndef FCL_CONTINUOUSCOLLISIONRESULT_H
39 #define FCL_CONTINUOUSCOLLISIONRESULT_H
40 
41 #include "fcl/common/types.h"
42 
43 namespace fcl
44 {
45 
47 template <typename S>
48 struct FCL_EXPORT ContinuousCollisionResult
49 {
51  bool is_collide;
52 
55 
57 
59 
61 
62  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
63 };
64 
67 
68 } // namespace fcl
69 
71 
72 #endif
fcl::Transform3
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition: types.h:91
fcl::ContinuousCollisionResult::time_of_contact
S time_of_contact
time of contact in [0, 1]
Definition: continuous_collision_result.h:54
types.h
fcl::ContinuousCollisionResult::contact_tf2
Transform3< S > contact_tf2
Definition: continuous_collision_result.h:58
continuous_collision_result-inl.h
fcl::ContinuousCollisionResult::contact_tf1
Transform3< S > contact_tf1
Definition: continuous_collision_result.h:56
fcl::ContinuousCollisionResult::is_collide
bool is_collide
collision or not
Definition: continuous_collision_result.h:51
fcl::ContinuousCollisionResult
continuous collision result
Definition: continuous_collision_result.h:48
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45


fcl
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autogenerated on Tue Dec 5 2023 03:40:48