include
fcl
narrowphase
continuous_collision_result.h
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/*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2011-2014, Willow Garage, Inc.
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* Copyright (c) 2014-2016, Open Source Robotics Foundation
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* from this software without specific prior written permission.
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*/
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#ifndef FCL_CONTINUOUSCOLLISIONRESULT_H
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#define FCL_CONTINUOUSCOLLISIONRESULT_H
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#include "
fcl/common/types.h
"
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namespace
fcl
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{
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template
<
typename
S>
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struct
FCL_EXPORT
ContinuousCollisionResult
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{
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bool
is_collide
;
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S
time_of_contact
;
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Transform3<S>
contact_tf1
;
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Transform3<S>
contact_tf2
;
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ContinuousCollisionResult
();
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EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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};
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using
ContinuousCollisionResultf
=
ContinuousCollisionResult<float>
;
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using
ContinuousCollisionResultd
=
ContinuousCollisionResult<double>
;
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}
// namespace fcl
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#include "
fcl/narrowphase/continuous_collision_result-inl.h
"
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#endif
fcl::Transform3
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition:
types.h:91
fcl::ContinuousCollisionResult::time_of_contact
S time_of_contact
time of contact in [0, 1]
Definition:
continuous_collision_result.h:54
types.h
fcl::ContinuousCollisionResult::contact_tf2
Transform3< S > contact_tf2
Definition:
continuous_collision_result.h:58
continuous_collision_result-inl.h
fcl::ContinuousCollisionResult::contact_tf1
Transform3< S > contact_tf1
Definition:
continuous_collision_result.h:56
fcl::ContinuousCollisionResult::is_collide
bool is_collide
collision or not
Definition:
continuous_collision_result.h:51
fcl::ContinuousCollisionResult
continuous collision result
Definition:
continuous_collision_result.h:48
fcl
Main namespace.
Definition:
broadphase_bruteforce-inl.h:45
fcl
Author(s):
autogenerated on Tue Dec 5 2023 03:40:48