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c
f
i
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include
fcl
narrowphase
contact-inl.h
Go to the documentation of this file.
1
/*
2
* Software License Agreement (BSD License)
3
*
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* Copyright (c) 2011-2014, Willow Garage, Inc.
5
* Copyright (c) 2014-2016, Open Source Robotics Foundation
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
13
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
15
* copyright notice, this list of conditions and the following
16
* disclaimer in the documentation and/or other materials provided
17
* with the distribution.
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* * Neither the name of Open Source Robotics Foundation nor the names of its
19
* contributors may be used to endorse or promote products derived
20
* from this software without specific prior written permission.
21
*
22
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
23
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
24
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
26
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
27
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
28
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
29
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
32
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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38
#ifndef FCL_CONTACT_INL_H
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#define FCL_CONTACT_INL_H
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#include "
fcl/narrowphase/contact.h
"
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namespace
fcl
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{
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//==============================================================================
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extern
template
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struct
Contact<double>;
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//==============================================================================
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template
<
typename
S>
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Contact<S>::Contact
()
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: o1(nullptr),
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o2(nullptr),
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b1(NONE),
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b2(NONE)
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{
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// Do nothing
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}
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//==============================================================================
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template
<
typename
S>
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Contact<S>::Contact
(
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const
CollisionGeometry<S>
* o1_,
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const
CollisionGeometry<S>
* o2_,
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int
b1_,
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int
b2_)
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: o1(o1_),
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o2(o2_),
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b1(b1_),
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b2(b2_)
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{
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// Do nothing
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}
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//==============================================================================
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template
<
typename
S>
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Contact<S>::Contact
(
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const
CollisionGeometry<S>
* o1_,
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const
CollisionGeometry<S>
* o2_,
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int
b1_,
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int
b2_,
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const
Vector3<S>
& pos_,
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const
Vector3<S>
& normal_,
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S depth_)
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: o1(o1_),
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o2(o2_),
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b1(b1_),
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b2(b2_),
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normal(normal_),
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pos(pos_),
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penetration_depth(depth_)
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{
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// Do nothing
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}
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97
//==============================================================================
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template
<
typename
S>
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bool
Contact<S>::operator <
(
const
Contact
& other)
const
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{
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if
(b1 == other.
b1
)
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return
b2 < other.
b2
;
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return
b1 < other.
b1
;
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}
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106
}
// namespace fcl
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108
#endif
fcl::Contact
Contact information returned by collision.
Definition:
contact.h:48
fcl::Contact::b1
intptr_t b1
contact primitive in object 1 if object 1 is mesh or point cloud, it is the triangle or point id if o...
Definition:
contact.h:61
fcl::Contact::b2
intptr_t b2
contact primitive in object 2 if object 2 is mesh or point cloud, it is the triangle or point id if o...
Definition:
contact.h:68
fcl::Vector3
Eigen::Matrix< S, 3, 1 > Vector3
Definition:
types.h:70
fcl::CollisionGeometry
The geometry for the object for collision or distance computation.
Definition:
collision_geometry.h:58
fcl::Contact::operator<
bool operator<(const Contact &other) const
Definition:
contact-inl.h:99
fcl::Contact::Contact
Contact()
Definition:
contact-inl.h:52
contact.h
fcl
Main namespace.
Definition:
broadphase_bruteforce-inl.h:45
fcl
Author(s):
autogenerated on Tue Dec 5 2023 03:40:48