Namespaces | Functions
collision.h File Reference
#include "fcl/narrowphase/collision_object.h"
#include "fcl/narrowphase/collision_request.h"
#include "fcl/narrowphase/collision_result.h"
#include "fcl/narrowphase/collision-inl.h"
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Namespaces

 fcl
 Main namespace.
 

Functions

template<typename S >
FCL_EXPORT std::size_t fcl::collide (const CollisionGeometry< S > *o1, const Transform3< S > &tf1, const CollisionGeometry< S > *o2, const Transform3< S > &tf2, const CollisionRequest< S > &request, CollisionResult< S > &result)
 
template<typename S >
FCL_EXPORT std::size_t fcl::collide (const CollisionObject< S > *o1, const CollisionObject< S > *o2, const CollisionRequest< S > &request, CollisionResult< S > &result)
 Main collision interface: given two collision objects, and the requirements for contacts, including num of max contacts, whether perform exhaustive collision (i.e., returning returning all the contact points), whether return detailed contact information (i.e., normal, contact point, depth; otherwise only contact primitive id is returned), this function performs the collision between them. Return value is the number of contacts generated between the two objects. More...
 


fcl
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autogenerated on Tue Dec 5 2023 03:40:49