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template FCL_EXPORT std::size_t | fcl::collide (const CollisionGeometry< double > *o1, const Transform3< double > &tf1, const CollisionGeometry< double > *o2, const Transform3< double > &tf2, const CollisionRequest< double > &request, CollisionResult< double > &result) |
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template<typename S > |
FCL_EXPORT std::size_t | fcl::collide (const CollisionGeometry< S > *o1, const Transform3< S > &tf1, const CollisionGeometry< S > *o2, const Transform3< S > &tf2, const CollisionRequest< S > &request, CollisionResult< S > &result) |
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template<typename S , typename NarrowPhaseSolver > |
FCL_EXPORT std::size_t | fcl::collide (const CollisionGeometry< S > *o1, const Transform3< S > &tf1, const CollisionGeometry< S > *o2, const Transform3< S > &tf2, const NarrowPhaseSolver *nsolver_, const CollisionRequest< S > &request, CollisionResult< S > &result) |
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template FCL_EXPORT std::size_t | fcl::collide (const CollisionObject< double > *o1, const CollisionObject< double > *o2, const CollisionRequest< double > &request, CollisionResult< double > &result) |
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template<typename S > |
FCL_EXPORT std::size_t | fcl::collide (const CollisionObject< S > *o1, const CollisionObject< S > *o2, const CollisionRequest< S > &request, CollisionResult< S > &result) |
| Main collision interface: given two collision objects, and the requirements for contacts, including num of max contacts, whether perform exhaustive collision (i.e., returning returning all the contact points), whether return detailed contact information (i.e., normal, contact point, depth; otherwise only contact primitive id is returned), this function performs the collision between them. Return value is the number of contacts generated between the two objects. More...
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template<typename S , typename NarrowPhaseSolver > |
FCL_EXPORT std::size_t | fcl::collide (const CollisionObject< S > *o1, const CollisionObject< S > *o2, const NarrowPhaseSolver *nsolver, const CollisionRequest< S > &request, CollisionResult< S > &result) |
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template<typename GJKSolver > |
detail::CollisionFunctionMatrix< GJKSolver > & | fcl::getCollisionFunctionLookTable () |
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