broadphase_SSaP.h
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35 
38 #ifndef FCL_BROAD_PHASE_SSAP_H
39 #define FCL_BROAD_PHASE_SSAP_H
40 
41 #include <vector>
43 
44 namespace fcl
45 {
46 
48 template <typename S>
50 {
51 public:
53 
55  void registerObject(CollisionObject<S>* obj);
56 
58  void unregisterObject(CollisionObject<S>* obj);
59 
61  void setup();
62 
64  void update();
65 
67  void clear();
68 
70  void getObjects(std::vector<CollisionObject<S>*>& objs) const;
71 
73  void collide(CollisionObject<S>* obj, void* cdata, CollisionCallBack<S> callback) const;
74 
76  void distance(CollisionObject<S>* obj, void* cdata, DistanceCallBack<S> callback) const;
77 
79  void collide(void* cdata, CollisionCallBack<S> callback) const;
80 
82  void distance(void* cdata, DistanceCallBack<S> callback) const;
83 
85  void collide(BroadPhaseCollisionManager<S>* other_manager, void* cdata, CollisionCallBack<S> callback) const;
86 
88  void distance(BroadPhaseCollisionManager<S>* other_manager, void* cdata, DistanceCallBack<S> callback) const;
89 
91  bool empty() const;
92 
94  size_t size() const;
95 
96 protected:
98  bool checkColl(typename std::vector<CollisionObject<S>*>::const_iterator pos_start, typename std::vector<CollisionObject<S>*>::const_iterator pos_end,
99  CollisionObject<S>* obj, void* cdata, CollisionCallBack<S> callback) const;
100 
102  bool checkDis(typename std::vector<CollisionObject<S>*>::const_iterator pos_start, typename std::vector<CollisionObject<S>*>::const_iterator pos_end,
103  CollisionObject<S>* obj, void* cdata, DistanceCallBack<S> callback, S& min_dist) const;
104 
105  bool collide_(CollisionObject<S>* obj, void* cdata, CollisionCallBack<S> callback) const;
106 
107  bool distance_(CollisionObject<S>* obj, void* cdata, DistanceCallBack<S> callback, S& min_dist) const;
108 
109  static size_t selectOptimalAxis(
110  const std::vector<CollisionObject<S>*>& objs_x,
111  const std::vector<CollisionObject<S>*>& objs_y,
112  const std::vector<CollisionObject<S>*>& objs_z,
113  typename std::vector<CollisionObject<S>*>::const_iterator& it_beg,
114  typename std::vector<CollisionObject<S>*>::const_iterator& it_end);
115 
117  std::vector<CollisionObject<S>*> objs_x;
118 
120  std::vector<CollisionObject<S>*> objs_y;
121 
123  std::vector<CollisionObject<S>*> objs_z;
124 
126  bool setup_;
127 };
128 
131 
132 } // namespace fcl
133 
135 
136 #endif
fcl::SSaPCollisionManager::objs_y
std::vector< CollisionObject< S > * > objs_y
Objects sorted according to lower y value.
Definition: broadphase_SSaP.h:120
fcl::distance
S distance(const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const kIOS< S > &b1, const kIOS< S > &b2, Vector3< S > *P, Vector3< S > *Q)
Approximate distance between two kIOS bounding volumes.
Definition: kIOS-inl.h:266
broadphase_collision_manager.h
obj
CollisionObject< S > * obj
object
Definition: broadphase_SaP.h:164
fcl::DistanceCallBack
bool(*)(CollisionObject< S > *o1, CollisionObject< S > *o2, void *cdata, S &dist) DistanceCallBack
Callback for distance between two objects, Return value is whether can stop now, also return the mini...
Definition: broadphase_collision_manager.h:60
fcl::CollisionCallBack
bool(*)(CollisionObject< S > *o1, CollisionObject< S > *o2, void *cdata) CollisionCallBack
Callback for collision between two objects. Return value is whether can stop now.
Definition: broadphase_collision_manager.h:53
broadphase_SSaP-inl.h
fcl::SSaPCollisionManager::setup_
bool setup_
tag about whether the environment is maintained suitably (i.e., the objs_x, objs_y,...
Definition: broadphase_SSaP.h:126
fcl::collide
template FCL_EXPORT std::size_t collide(const CollisionObject< double > *o1, const CollisionObject< double > *o2, const CollisionRequest< double > &request, CollisionResult< double > &result)
fcl::SSaPCollisionManager
Simple SAP collision manager.
Definition: broadphase_SSaP.h:49
fcl::SSaPCollisionManager::objs_x
std::vector< CollisionObject< S > * > objs_x
Objects sorted according to lower x value.
Definition: broadphase_SSaP.h:117
fcl::CollisionObject
the object for collision or distance computation, contains the geometry and the transform information
Definition: collision_object.h:51
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
fcl::SSaPCollisionManager::objs_z
std::vector< CollisionObject< S > * > objs_z
Objects sorted according to lower z value.
Definition: broadphase_SSaP.h:123
fcl::BroadPhaseCollisionManager
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects...
Definition: broadphase_collision_manager.h:66


fcl
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autogenerated on Tue Dec 5 2023 03:40:48