Go to the documentation of this file. 1 #ifndef BONDCPP__BONDSM_SM_H_
2 #define BONDCPP__BONDSM_SM_H_
12 #define SMC_USES_IOSTREAMS
202 #endif // BONDCPP__BONDSM_SM_H_
void HeartbeatTimeout(BondSMContext &context)
virtual void ConnectTimeout(BondSMContext &context)
void SisterAlive(BondSMContext &context)
SM_Default(const char *name, int stateId)
BondSMState(const char *name, int stateId)
virtual void enterStartState()
virtual void Default(BondSMContext &context)
void SisterAlive(BondSMContext &context)
SM_WaitingForSister(const char *name, int stateId)
BondSMContext(BondSM &owner)
void Die(BondSMContext &context)
SM_AwaitSisterDeath(const char *name, int stateId)
virtual void DisconnectTimeout(BondSMContext &context)
void HeartbeatTimeout(BondSMContext &context)
virtual void Exit(BondSMContext &)
SM_Dead(const char *name, int stateId)
void Die(BondSMContext &context)
static SM_AwaitSisterDeath AwaitSisterDeath
static SM_WaitingForSister WaitingForSister
void SisterDead(BondSMContext &context)
BondSM & getOwner() const
virtual void Die(BondSMContext &context)
virtual void HeartbeatTimeout(BondSMContext &context)
SM_Alive(const char *name, int stateId)
virtual void SisterDead(BondSMContext &context)
void HeartbeatTimeout(BondSMContext &context)
void Die(BondSMContext &context)
void Die(BondSMContext &context)
FSMContext(const State &state)
virtual void Entry(BondSMContext &)
void DisconnectTimeout(BondSMContext &context)
BondSMContext(BondSM &owner, const statemap::State &state)
void SisterDead(BondSMContext &context)
virtual void SisterAlive(BondSMContext &context)
void ConnectTimeout(BondSMContext &context)
void SisterAlive(BondSMContext &context)
void SisterDead(BondSMContext &context)
BondSMState & getState() const
void DisconnectTimeout(BondSMContext &context)
void SisterAlive(BondSMContext &context)
void ConnectTimeout(BondSMContext &context)
void SisterDead(BondSMContext &context)
bondcpp
Author(s): Stuart Glaser
autogenerated on Tue Mar 1 2022 23:53:37