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00001 /********************************************************************* 00002 * 00003 * Software License Agreement (BSD License) 00004 * 00005 * Copyright (c) 2009, Willow Garage, Inc. 00006 * All rights reserved. 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions 00010 * are met: 00011 * 00012 * * Redistributions of source code must retain the above copyright 00013 * notice, this list of conditions and the following disclaimer. 00014 * * Redistributions in binary form must reproduce the above 00015 * copyright notice, this list of conditions and the following 00016 * disclaimer in the documentation and/or other materials provided 00017 * with the distribution. 00018 * * Neither the name of Willow Garage, Inc. nor the names of its 00019 * contributors may be used to endorse or promote products derived 00020 * from this software without specific prior written permission. 00021 * 00022 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00023 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00024 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00025 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00026 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00027 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00028 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00029 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00030 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00031 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00032 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00033 * POSSIBILITY OF SUCH DAMAGE. 00034 * 00035 * Author: Eitan Marder-Eppstein 00036 *********************************************************************/ 00037 #include <voxel_grid/voxel_grid.h> 00038 #include <sys/time.h> 00039 #include <ros/console.h> 00040 00041 int main(int argc, char *argv[]){ 00042 ROS_INFO("Initializing voxel grid.\n"); 00043 //int size_x = 50, size_y = 10, size_z = 5; 00044 int size_x = 1000, size_y = 1000, size_z = 5; 00045 voxel_grid::VoxelGrid *v = new voxel_grid::VoxelGrid(size_x, size_y, size_z); 00046 00047 unsigned char *costMap = new unsigned char[size_x * size_y]; //initialize cost map 00048 for(int x = 0; x < size_x; x++){ 00049 for(int y = 0; y < size_y; y++){ 00050 costMap[y * size_x + x] = 128; 00051 } 00052 } 00053 00054 00055 //Put a "tabletop" into the scene. A flat rectangle of set voxels at z = 12. 00056 int table_z = 1; 00057 int table_x_min = 5, table_x_max = 15; 00058 int table_y_min = 0, table_y_max = 3; 00059 for(int x = table_x_min; x <= table_x_max; x++){ 00060 v->markVoxelLine(x, table_y_min, table_z, x, table_y_max, table_z); 00061 } 00062 00063 struct timeval start, end; 00064 double start_t, end_t, t_diff; 00065 gettimeofday(&start, NULL); 00066 for(unsigned int j = 0; j < 1000; ++j){ 00067 for(unsigned int i = 0; i < 700; ++i){ 00068 //Add a few synthetic obstacles (diagonal line on the floor) just to demonstrate line drawing 00069 v->markVoxelLine(size_x - 1, size_y - 1, 0, 0, 0, 0); 00070 } 00071 } 00072 gettimeofday(&end, NULL); 00073 start_t = start.tv_sec + double(start.tv_usec) / 1e6; 00074 end_t = end.tv_sec + double(end.tv_usec) / 1e6; 00075 t_diff = end_t - start_t; 00076 ROS_INFO("Cycle time: %.9f\n", t_diff); 00077 00078 //clear a scan next to the table (will clear obstacles out) 00079 v->clearVoxelLineInMap(table_x_max + 1, 0, table_z, table_x_max + 1, size_y - 1, table_z, costMap, 16, 0); 00080 00081 //clear a scan over the table (will not clear obstacles out until it passes the edge of the table) 00082 v->clearVoxelLineInMap(table_x_min + 1, 0, table_z + 1, table_x_min + 1, size_y - 1, table_z, costMap, 16, 0); 00083 00084 //clear a scan through the table (will only clear obstacles where it passes through the table 00085 v->clearVoxelLineInMap(table_x_min, table_y_min, 0, table_x_max, table_y_max, size_z - 1, costMap, 16, 0); 00086 00087 //clear a scan that clears out a whole line of the table, to show that it doesnt clear out the diagonal line underneath it 00088 v->clearVoxelLineInMap(table_x_max - 2, 0, table_z, table_x_max - 2, size_y - 1, table_z, costMap, 16, 0); 00089 00090 //Visualize the output 00091 /* 00092 v->printVoxelGrid(); 00093 v->printColumnGrid(); 00094 00095 printf("CostMap:\n===========\n"); 00096 for(int y = 0; y < size_y; y++){ 00097 for(int x = 0; x < size_x; x++){ 00098 printf((costMap[y * size_x + x] > 0 ? "#" : " ")); 00099 }printf("|\n"); 00100 } 00101 */ 00102 }