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00001 /* 00002 * Copyright (c) 2009, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef OBJECT_RECOGNITION_RVIZ_UI 00031 #define OBJECT_RECOGNITION_RVIZ_UI 00032 00033 #include "object_recognition_frame.h" 00034 #include "object_recognition_gui/ObjectRecognitionGuiAction.h" 00035 00036 #include <boost/thread/mutex.hpp> 00037 00038 #include <actionlib/server/simple_action_server.h> 00039 00040 #include "object_recognition_gui/ObjectRecognitionGuiAction.h" 00041 00042 00043 namespace rviz_interaction_tools { 00044 class MeshObjectSwitcher; 00045 class ImageOverlay; 00046 } 00047 00048 namespace rviz { 00049 class WindowManagerInterface; 00050 class RenderPanel; 00051 class VisualizationManager; 00052 } 00053 00054 namespace Ogre { 00055 class SceneNode; 00056 class RaySceneQuery; 00057 class SceneManager; 00058 } 00059 00060 namespace object_recognition_gui { 00061 00062 class ObjectRecognitionRvizUI : public ObjectRecognitionFrame 00063 { 00064 public: 00065 00066 ObjectRecognitionRvizUI(rviz::VisualizationManager *visualization_manager); 00067 virtual ~ObjectRecognitionRvizUI(); 00068 00069 //callback for wx mouse events 00070 void onRenderWindowMouseEvents( wxMouseEvent& event ); 00071 00072 //called regularly; updates the display. 00073 void update(float wall_dt, float ros_dt); 00074 00075 //start listening to action goals 00076 void startActionServer( ros::NodeHandle &node_handle ); 00077 00078 //stop action server, cancel current goal & hide if necessary 00079 void stopActionServer(); 00080 00081 void showBoundingBoxes( bool show ); 00082 bool getShowBoundingBoxes(); 00083 00084 protected: 00085 00086 // callback for new action server goals 00087 void acceptNewGoal(); 00088 00089 // callback for action server preempt (cancel) requests 00090 void preempt(); 00091 00092 // callbacks for gui buttons 00093 virtual void acceptButtonClicked( wxCommandEvent& ); 00094 virtual void cancelButtonClicked( wxCommandEvent& ); 00095 00096 //cleanup ogre scene, hide window 00097 void cleanupAndHide(); 00098 00099 //create the different red and green ogre materials 00100 void createMaterials(); 00101 00102 //put ogre panel into the window 00103 void createRenderPanel( rviz::VisualizationManager *visualization_manager ); 00104 00105 //get meshes from message into ogre 00106 void parseMeshes(const std::vector<object_recognition_gui::ModelHypothesisList> &model_hyp_list); 00107 00108 //ogre stuff 00109 rviz::RenderPanel* render_panel_; 00110 Ogre::SceneManager* scene_manager_; 00111 Ogre::SceneNode* scene_root_; 00112 00113 //used for object selection 00114 Ogre::RaySceneQuery* ray_scene_query_; 00115 00116 //displays the camera image 00117 rviz_interaction_tools::ImageOverlay *image_overlay_; 00118 00119 //displays the model hypothesis meshes 00120 std::vector< rviz_interaction_tools::MeshObjectSwitcher* > mesh_switchers_; 00121 00122 actionlib::SimpleActionServer<ObjectRecognitionGuiAction> *object_recognition_server_; 00123 }; 00124 00125 } 00126 00127 #endif