$search

collision_map_interface.cpp File Reference

#include "tabletop_collision_map_processing/collision_map_interface.h"
#include <tf/transform_datatypes.h>
#include <std_srvs/Empty.h>
#include <mapping_msgs/CollisionObject.h>
#include <mapping_msgs/AttachedCollisionObject.h>
#include <object_manipulation_msgs/FindClusterBoundingBox.h>
#include <household_objects_database_msgs/DatabaseModelPose.h>
#include <household_objects_database_msgs/GetModelMesh.h>
Include dependency graph for collision_map_interface.cpp:

Go to the source code of this file.

Namespaces

namespace  tabletop_collision_map_processing

Variables

static const std::string tabletop_collision_map_processing::CLUSTER_BOUNDING_BOX_NAME = "find_cluster_bounding_box"
static const std::string tabletop_collision_map_processing::MAKE_STATIC_COLLISION_MAP_ACTION_NAME = "make_static_collision_map"
static const std::string tabletop_collision_map_processing::RESET_COLLISION_MAP_NAME = "collision_map_self_occ_node/reset"
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Properties Friends


katana_tabletop_collision_map_processing
Author(s): Henning Deeken
autogenerated on Thu Jan 3 12:43:10 2013