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#include "tabletop_collision_map_processing/collision_map_interface.h"
#include <tf/transform_datatypes.h>
#include <std_srvs/Empty.h>
#include <mapping_msgs/CollisionObject.h>
#include <mapping_msgs/AttachedCollisionObject.h>
#include <object_manipulation_msgs/FindClusterBoundingBox.h>
#include <household_objects_database_msgs/DatabaseModelPose.h>
#include <household_objects_database_msgs/GetModelMesh.h>
Go to the source code of this file.
Namespaces | |
namespace | tabletop_collision_map_processing |
Variables | |
static const std::string | tabletop_collision_map_processing::CLUSTER_BOUNDING_BOX_NAME = "find_cluster_bounding_box" |
static const std::string | tabletop_collision_map_processing::MAKE_STATIC_COLLISION_MAP_ACTION_NAME = "make_static_collision_map" |
static const std::string | tabletop_collision_map_processing::RESET_COLLISION_MAP_NAME = "collision_map_self_occ_node/reset" |