Defines the simulation world that controls interactions between the world elements. More...
#include <list>#include <vector>#include <utility>#include <set>#include <QString>#include <QObject>#include "material.h"#include <Inventor/SoType.h>
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Classes | |
| class | World |
| The simulation world holds the world elements and handles their static and dynamic interactions. More... | |
Defines | |
| #define | WORLD_HXX |
Typedefs | |
| typedef struct CollisionDataS | CollisionData |
| typedef std::vector < CollisionData > | CollisionReport |
| typedef struct ContactDataS | ContactData |
| typedef std::vector< ContactData > | ContactReport |
| typedef std::vector< position > | Neighborhood |
Defines the simulation world that controls interactions between the world elements.
Definition in file world.h.
| typedef struct CollisionDataS CollisionData |
| typedef std::vector<CollisionData> CollisionReport |
| typedef struct ContactDataS ContactData |
| typedef std::vector<ContactData> ContactReport |
| typedef std::vector<position> Neighborhood |