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00038 #ifndef COLLISION_CHECKING_COLLISION_H
00039 #define COLLISION_CHECKING_COLLISION_H
00040
00041
00042 #include "collision_checking/collision_primitive.h"
00043 #include <iostream>
00044
00046 namespace collision_checking
00047 {
00048
00050 template<typename BV>
00051 int collide(const BVHModel<BV>& model1, const BVHModel<BV>& model2, BVH_CollideResult* res, BVHFrontList* front_list = NULL)
00052 {
00053 if(model1.build_state != BVH_BUILD_STATE_PROCESSED && model1.build_state != BVH_BUILD_STATE_UPDATED)
00054 {
00055 std::cerr << "BVH Error: Must finish BVH model construction before call collide()!" << std::endl;
00056 return BVH_ERR_BUILD_OUT_OF_SEQUENCE;
00057 }
00058
00059 if(model2.build_state != BVH_BUILD_STATE_PROCESSED && model2.build_state != BVH_BUILD_STATE_UPDATED)
00060 {
00061 std::cerr << "BVH Error: Must finish BVH model construction before call collide()!" << std::endl;
00062 return BVH_ERR_BUILD_OUT_OF_SEQUENCE;
00063 }
00064
00065
00066 if(model1.getModelType() != BVH_MODEL_TRIANGLES || model2.getModelType()!= BVH_MODEL_TRIANGLES)
00067 {
00068 std::cerr << "BVH Error: Collision only supported between two triangle models." << std::endl;
00069 return BVH_ERR_UNSUPPORTED_FUNCTION;
00070 }
00071
00072
00073 res->resetRecord();
00074
00075 if(front_list && front_list->size() > 0)
00076 propagateBVHFrontList(model1.bvs, model2.bvs, model1.vertices, model2.vertices, model1.tri_indices, model2.tri_indices, res, front_list);
00077 else
00078 collideRecurse(model1.bvs, model2.bvs, 0, 0, model1.vertices, model2.vertices, model1.tri_indices, model2.tri_indices, res, front_list);
00079
00080 return BVH_OK;
00081 }
00082
00083
00085 template<typename BV>
00086 int selfCollide(const BVHModel<BV>& model, BVH_CollideResult* res, BVHFrontList* front_list = NULL)
00087 {
00088 if(model.build_state != BVH_BUILD_STATE_PROCESSED && model.build_state != BVH_BUILD_STATE_UPDATED)
00089 {
00090 std::cerr << "BVH Error: Must finish BVH model construction before call selfCollide()!" << std::endl;
00091 return BVH_ERR_BUILD_OUT_OF_SEQUENCE;
00092 }
00093
00094
00095 if(model.getModelType() != BVH_MODEL_TRIANGLES)
00096 {
00097 std::cerr << "BVH Error: Self collision only supported for a triangle model." << std::endl;
00098 return BVH_ERR_UNSUPPORTED_FUNCTION;
00099 }
00100
00101 res->resetRecord();
00102
00103 if(front_list && front_list->size() > 0)
00104 propogateBVHFrontList(model.bvs, model.bvs, model.vertices, model.vertices, model.tri_indices, model.tri_indices, res, front_list);
00105 else
00106 selfCollideRecurse(model.bvs, 0, model.vertices, model.tri_indices, res, front_list);
00107
00108 return BVH_OK;
00109 }
00110
00114 int collide(const BVHModel<OBB>& model1, const Vec3f R1[3], const Vec3f& T1,
00115 const BVHModel<OBB>& model2, const Vec3f R2[3], const Vec3f& T2, BVH_CollideResult* res, BVHFrontList* front_list = NULL);
00116
00117
00121 int collide(const BVHModel<RSS>& model1, const Vec3f R1[3], const Vec3f& T1,
00122 const BVHModel<RSS>& model2, const Vec3f R2[3], const Vec3f& T2, BVH_CollideResult* res, BVHFrontList* front_list = NULL);
00123
00124
00125 }
00126
00127 #endif