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#include "collision_checking/collision_primitive.h"
#include <iostream>
Go to the source code of this file.
Namespaces | |
namespace | collision_checking |
Main namespace. | |
Functions | |
int | collision_checking::collide (const BVHModel< RSS > &model1, const Vec3f R1[3], const Vec3f &T1, const BVHModel< RSS > &model2, const Vec3f R2[3], const Vec3f &T2, BVH_CollideResult *res, BVHFrontList *front_list=NULL) |
Collision between two RSS models, only support mesh-mesh For RSS, we provide a specification that need not update the mesh vertices. | |
int | collision_checking::collide (const BVHModel< OBB > &model1, const Vec3f R1[3], const Vec3f &T1, const BVHModel< OBB > &model2, const Vec3f R2[3], const Vec3f &T2, BVH_CollideResult *res, BVHFrontList *front_list=NULL) |
Collision between two OBB models, only support mesh-mesh For OBB, we provide a specification that need not update the mesh vertices. | |
template<typename BV > | |
int | collision_checking::collide (const BVHModel< BV > &model1, const BVHModel< BV > &model2, BVH_CollideResult *res, BVHFrontList *front_list=NULL) |
Collision between two BVH models, only support mesh-mesh. | |
template<typename BV > | |
int | collision_checking::selfCollide (const BVHModel< BV > &model, BVH_CollideResult *res, BVHFrontList *front_list=NULL) |
Self collision for one BVH model, only support mesh. |