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Here is a list of all files with brief descriptions:
access.hpp
[code]
arma_config.hpp
[code]
arma_ostream_bones.hpp
[code]
arma_ostream_meat.hpp
[code]
arma_static_check.hpp
[code]
arma_version.hpp
[code]
arrayops_bones.hpp
[code]
arrayops_meat.hpp
[code]
atlas_bones.hpp
[code]
atlas_wrapper.hpp
[code]
auxlib_bones.hpp
[code]
auxlib_meat.hpp
[code]
Base_bones.hpp
[code]
Base_meat.hpp
[code]
BaseCube_bones.hpp
[code]
BaseCube_meat.hpp
[code]
blas_bones.hpp
[code]
blas_wrapper.hpp
[code]
cmath_wrap.hpp
[code]
Col_bones.hpp
[code]
Col_meat.hpp
[code]
compiler_setup.hpp
[code]
config.hpp
[code]
constants.hpp
[code]
Cube_bones.hpp
[code]
Cube_meat.hpp
[code]
debug.hpp
[code]
diagmat_proxy.hpp
[code]
diagview_bones.hpp
[code]
diagview_meat.hpp
[code]
diskio_bones.hpp
[code]
diskio_meat.hpp
[code]
eGlue_bones.hpp
[code]
eglue_core_bones.hpp
[code]
eglue_core_meat.hpp
[code]
eGlue_meat.hpp
[code]
eGlueCube_bones.hpp
[code]
eGlueCube_meat.hpp
[code]
eop_aux.hpp
[code]
eOp_bones.hpp
[code]
eop_core_bones.hpp
[code]
eop_core_meat.hpp
[code]
eOp_meat.hpp
[code]
eOpCube_bones.hpp
[code]
eOpCube_meat.hpp
[code]
field_bones.hpp
[code]
field_meat.hpp
[code]
fn_accu.hpp
[code]
fn_as_scalar.hpp
[code]
fn_chol.hpp
[code]
fn_conv.hpp
[code]
fn_conv_to.hpp
[code]
fn_cor.hpp
[code]
fn_cov.hpp
[code]
fn_cross.hpp
[code]
fn_cumsum.hpp
[code]
fn_det.hpp
[code]
fn_diagmat.hpp
[code]
fn_diagvec.hpp
[code]
fn_dot.hpp
[code]
fn_eig.hpp
[code]
fn_elem.hpp
[code]
fn_eps.hpp
[code]
fn_eye.hpp
[code]
fn_flip.hpp
[code]
fn_inv.hpp
[code]
fn_join.hpp
[code]
fn_kron.hpp
[code]
fn_log_det.hpp
[code]
fn_lu.hpp
[code]
fn_max.hpp
[code]
fn_mean.hpp
[code]
fn_median.hpp
[code]
fn_min.hpp
[code]
fn_misc.hpp
[code]
fn_norm.hpp
[code]
fn_ones.hpp
[code]
fn_pinv.hpp
[code]
fn_princomp.hpp
[code]
fn_prod.hpp
[code]
fn_qr.hpp
[code]
fn_randn.hpp
[code]
fn_randu.hpp
[code]
fn_rank.hpp
[code]
fn_repmat.hpp
[code]
fn_reshape.hpp
[code]
fn_resize.hpp
[code]
fn_shuffle.hpp
[code]
fn_solve.hpp
[code]
fn_sort.hpp
[code]
fn_sort_index.hpp
[code]
fn_stddev.hpp
[code]
fn_strans.hpp
[code]
fn_sum.hpp
[code]
fn_svd.hpp
[code]
fn_syl_lyap.hpp
[code]
fn_symmat.hpp
[code]
fn_toeplitz.hpp
[code]
fn_trace.hpp
[code]
fn_trans.hpp
[code]
fn_trig.hpp
[code]
fn_trimat.hpp
[code]
fn_trunc_exp.hpp
[code]
fn_trunc_log.hpp
[code]
fn_var.hpp
[code]
fn_zeros.hpp
[code]
format_wrap.hpp
[code]
forward_bones.hpp
[code]
gemm.hpp
[code]
gemm_mixed.hpp
[code]
gemv.hpp
[code]
Gen_bones.hpp
[code]
Gen_meat.hpp
[code]
GenCube_bones.hpp
[code]
GenCube_meat.hpp
[code]
Glue_bones.hpp
[code]
glue_conv_bones.hpp
[code]
glue_conv_meat.hpp
[code]
glue_cor_bones.hpp
[code]
glue_cor_meat.hpp
[code]
glue_cov_bones.hpp
[code]
glue_cov_meat.hpp
[code]
glue_cross_bones.hpp
[code]
glue_cross_meat.hpp
[code]
glue_join_bones.hpp
[code]
glue_join_meat.hpp
[code]
glue_kron_bones.hpp
[code]
glue_kron_meat.hpp
[code]
Glue_meat.hpp
[code]
glue_mixed_bones.hpp
[code]
glue_mixed_meat.hpp
[code]
glue_relational_bones.hpp
[code]
glue_relational_meat.hpp
[code]
glue_solve_bones.hpp
[code]
glue_solve_meat.hpp
[code]
glue_times_bones.hpp
[code]
glue_times_meat.hpp
[code]
glue_toeplitz_bones.hpp
[code]
glue_toeplitz_meat.hpp
[code]
GlueCube_bones.hpp
[code]
GlueCube_meat.hpp
[code]
include_atlas.hpp
[code]
injector_bones.hpp
[code]
injector_meat.hpp
[code]
itpp_wrap.hpp
[code]
lapack_bones.hpp
[code]
lapack_wrapper.hpp
[code]
Mat_bones.hpp
[code]
Mat_meat.hpp
[code]
mtGlue_bones.hpp
[code]
mtGlue_meat.hpp
[code]
mtGlueCube_bones.hpp
[code]
mtGlueCube_meat.hpp
[code]
mtOp_bones.hpp
[code]
mtOp_meat.hpp
[code]
mtOpCube_bones.hpp
[code]
mtOpCube_meat.hpp
[code]
Op_bones.hpp
[code]
op_chol_bones.hpp
[code]
op_chol_meat.hpp
[code]
op_cor_bones.hpp
[code]
op_cor_meat.hpp
[code]
op_cov_bones.hpp
[code]
op_cov_meat.hpp
[code]
op_cumsum_bones.hpp
[code]
op_cumsum_meat.hpp
[code]
op_cx_scalar_bones.hpp
[code]
op_cx_scalar_meat.hpp
[code]
op_diagmat_bones.hpp
[code]
op_diagmat_meat.hpp
[code]
op_diagvec_bones.hpp
[code]
op_diagvec_meat.hpp
[code]
op_dot_bones.hpp
[code]
op_dot_meat.hpp
[code]
op_dotext_bones.hpp
[code]
op_dotext_meat.hpp
[code]
op_find_bones.hpp
[code]
op_find_meat.hpp
[code]
op_flip_bones.hpp
[code]
op_flip_meat.hpp
[code]
op_htrans_bones.hpp
[code]
op_htrans_meat.hpp
[code]
op_inv_bones.hpp
[code]
op_inv_meat.hpp
[code]
op_max_bones.hpp
[code]
op_max_meat.hpp
[code]
op_mean_bones.hpp
[code]
op_mean_meat.hpp
[code]
Op_meat.hpp
[code]
op_median_bones.hpp
[code]
op_median_meat.hpp
[code]
op_min_bones.hpp
[code]
op_min_meat.hpp
[code]
op_misc_bones.hpp
[code]
op_misc_meat.hpp
[code]
op_pinv_bones.hpp
[code]
op_pinv_meat.hpp
[code]
op_princomp_bones.hpp
[code]
op_princomp_meat.hpp
[code]
op_prod_bones.hpp
[code]
op_prod_meat.hpp
[code]
op_relational_bones.hpp
[code]
op_relational_meat.hpp
[code]
op_repmat_bones.hpp
[code]
op_repmat_meat.hpp
[code]
op_reshape_bones.hpp
[code]
op_reshape_meat.hpp
[code]
op_resize_bones.hpp
[code]
op_resize_meat.hpp
[code]
op_shuffle_bones.hpp
[code]
op_shuffle_meat.hpp
[code]
op_sort_bones.hpp
[code]
op_sort_meat.hpp
[code]
op_stddev_bones.hpp
[code]
op_stddev_meat.hpp
[code]
op_strans_bones.hpp
[code]
op_strans_meat.hpp
[code]
op_sum_bones.hpp
[code]
op_sum_meat.hpp
[code]
op_symmat_bones.hpp
[code]
op_symmat_meat.hpp
[code]
op_trimat_bones.hpp
[code]
op_trimat_meat.hpp
[code]
op_var_bones.hpp
[code]
op_var_meat.hpp
[code]
OpCube_bones.hpp
[code]
OpCube_meat.hpp
[code]
operator_cube_div.hpp
[code]
operator_cube_minus.hpp
[code]
operator_cube_plus.hpp
[code]
operator_cube_relational.hpp
[code]
operator_cube_schur.hpp
[code]
operator_cube_times.hpp
[code]
operator_div.hpp
[code]
operator_minus.hpp
[code]
operator_ostream.hpp
[code]
operator_plus.hpp
[code]
operator_relational.hpp
[code]
operator_schur.hpp
[code]
operator_times.hpp
[code]
podarray_bones.hpp
[code]
podarray_meat.hpp
[code]
promote_type.hpp
[code]
Proxy.hpp
[code]
ProxyCube.hpp
[code]
restrictors.hpp
[code]
Row_bones.hpp
[code]
Row_meat.hpp
[code]
running_stat_bones.hpp
[code]
running_stat_meat.hpp
[code]
running_stat_vec_bones.hpp
[code]
running_stat_vec_meat.hpp
[code]
span.hpp
[code]
strip.hpp
[code]
subview_bones.hpp
[code]
subview_cube_bones.hpp
[code]
subview_cube_meat.hpp
[code]
subview_elem1_bones.hpp
[code]
subview_elem1_meat.hpp
[code]
subview_field_bones.hpp
[code]
subview_field_meat.hpp
[code]
subview_meat.hpp
[code]
traits.hpp
[code]
typedef.hpp
[code]
typedef_blas_int.hpp
[code]
typedef_fixed.hpp
[code]
undefine_conflicts.hpp
[code]
unwrap.hpp
[code]
unwrap_cube.hpp
[code]
upgrade_val.hpp
[code]
wall_clock_bones.hpp
[code]
wall_clock_meat.hpp
[code]
wrap_libs.cpp
[code]
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armadillo_matrix
Author(s): Conrad Sanderson - NICTA (www.nicta.com.au), (Wrapper by Sjoerd van den Dries)
autogenerated on Tue Mar 5 12:28:15 2013