#include <allocate.h>
Public Member Functions | |
virtual void | AddPerEdgeAttribute (MeshType &m)=0 |
virtual void | AddPerFaceAttribute (MeshType &m)=0 |
virtual void | AddPerMeshAttribute (MeshType &m)=0 |
virtual void | AddPerVertexAttribute (MeshType &m)=0 |
virtual std::string | Name ()=0 |
virtual std::string | TypeID ()=0 |
Definition at line 1200 of file trimesh/allocate.h.
virtual void vcg::tri::Allocator< AllocateMeshType >::NameTypeBound_Base::AddPerEdgeAttribute | ( | MeshType & | m | ) | [pure virtual] |
Implemented in vcg::tri::Allocator< AllocateMeshType >::NameTypeBound< TYPE >.
virtual void vcg::tri::Allocator< AllocateMeshType >::NameTypeBound_Base::AddPerFaceAttribute | ( | MeshType & | m | ) | [pure virtual] |
Implemented in vcg::tri::Allocator< AllocateMeshType >::NameTypeBound< TYPE >.
virtual void vcg::tri::Allocator< AllocateMeshType >::NameTypeBound_Base::AddPerMeshAttribute | ( | MeshType & | m | ) | [pure virtual] |
Implemented in vcg::tri::Allocator< AllocateMeshType >::NameTypeBound< TYPE >.
virtual void vcg::tri::Allocator< AllocateMeshType >::NameTypeBound_Base::AddPerVertexAttribute | ( | MeshType & | m | ) | [pure virtual] |
Implemented in vcg::tri::Allocator< AllocateMeshType >::NameTypeBound< TYPE >.
virtual std::string vcg::tri::Allocator< AllocateMeshType >::NameTypeBound_Base::Name | ( | ) | [pure virtual] |
Implemented in vcg::tri::Allocator< AllocateMeshType >::NameTypeBound< TYPE >.
virtual std::string vcg::tri::Allocator< AllocateMeshType >::NameTypeBound_Base::TypeID | ( | ) | [pure virtual] |
Implemented in vcg::tri::Allocator< AllocateMeshType >::NameTypeBound< TYPE >.