gim_math.h File Reference

#include "LinearMath/btScalar.h"
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Defines

#define G_DEGTORAD(X)   ((X)*3.1415926f/180.0f)
#define G_EPSILON   SIMD_EPSILON
#define G_HALF_PI   1.5707963f
#define G_PI   3.14159265358979f
#define G_RADTODEG(X)   ((X)*180.0f/3.1415926f)
#define G_REAL_INFINITY   FLT_MAX
#define G_ROOT2   1.41421f
#define G_ROOT3   1.73205f
#define G_SIGN_BITMASK   0x80000000
#define G_TWO_PI   6.28318530f
#define G_UINT_INFINITY   0xffffffff
 A very very high value.
#define GIM_AIR(x)   (GIM_IR(x)&0x7fffffff)
 Absolute integer representation of a floating-point value.
#define GIM_CLAMP(number, minval, maxval)   (number<minval?minval:(number>maxval?maxval:number))
 returns a clamped number
#define GIM_FR(x)   ((GREAL&)(x))
 Floating-point representation of an integer value.
#define GIM_GREATER(x, y)   btFabs(x) > (y)
#define GIM_INV_SQRT(va, isva)
#define GIM_IR(x)   ((GUINT&)(x))
 Integer representation of a floating-point value.
#define GIM_IS_NEGATIVE(value)   (value <= -G_EPSILON)
#define GIM_IS_POSISITVE(value)   (value >= G_EPSILON)
#define GIM_IS_ZERO(value)   (value < G_EPSILON && value > -G_EPSILON)
#define GIM_MAX(a, b)   (a<b?b:a)
#define GIM_MAX3(a, b, c)   GIM_MAX(a,GIM_MAX(b,c))
#define GIM_MIN(a, b)   (a>b?b:a)
#define GIM_MIN3(a, b, c)   GIM_MIN(a,GIM_MIN(b,c))
#define GIM_NEAR_EQUAL(v1, v2)   GIM_IS_ZERO((v1-v2))
#define GIM_SIR(x)   ((GINT&)(x))
 Signed integer representation of a floating-point value.
#define GIM_SQRT(va, sva)
#define GIM_SWAP_NUMBERS(a, b)
 Swap numbers.
#define GINT   int
#define GINT64   long long
#define GREAL   btScalar
#define GREAL2   double
#define GSHORT   short
#define GUINT   unsigned int
#define GUINT64   unsigned long long
#define GUSHORT   unsigned short

Enumerations

enum  GIM_SCALAR_TYPES {
  G_STYPE_REAL = 0, G_STYPE_REAL2, G_STYPE_SHORT, G_STYPE_USHORT,
  G_STYPE_INT, G_STYPE_UINT, G_STYPE_INT64, G_STYPE_UINT64
}

Functions

GREAL gim_inv_sqrt (GREAL f)
 Computes 1.0f / sqrtf(x). Comes from Quake3. See http://www.magic-software.com/3DGEDInvSqrt.html.
GREAL gim_sqrt (GREAL f)

Detailed Description

Author:
Francisco Len Nßjera

Definition in file gim_math.h.


Define Documentation

#define G_DEGTORAD (  )     ((X)*3.1415926f/180.0f)

Definition at line 78 of file gim_math.h.

#define G_EPSILON   SIMD_EPSILON

Definition at line 60 of file gim_math.h.

#define G_HALF_PI   1.5707963f

Definition at line 51 of file gim_math.h.

#define G_PI   3.14159265358979f

Definition at line 50 of file gim_math.h.

#define G_RADTODEG (  )     ((X)*180.0f/3.1415926f)

Definition at line 79 of file gim_math.h.

#define G_REAL_INFINITY   FLT_MAX

Definition at line 58 of file gim_math.h.

#define G_ROOT2   1.41421f

Definition at line 56 of file gim_math.h.

#define G_ROOT3   1.73205f

Definition at line 55 of file gim_math.h.

#define G_SIGN_BITMASK   0x80000000

Definition at line 59 of file gim_math.h.

#define G_TWO_PI   6.28318530f

Definition at line 53 of file gim_math.h.

#define G_UINT_INFINITY   0xffffffff

A very very high value.

Definition at line 57 of file gim_math.h.

#define GIM_AIR (  )     (GIM_IR(x)&0x7fffffff)

Absolute integer representation of a floating-point value.

Definition at line 88 of file gim_math.h.

#define GIM_CLAMP ( number,
minval,
maxval   )     (number<minval?minval:(number>maxval?maxval:number))

returns a clamped number

Definition at line 108 of file gim_math.h.

#define GIM_FR (  )     ((GREAL&)(x))

Floating-point representation of an integer value.

Definition at line 91 of file gim_math.h.

#define GIM_GREATER ( x,
 )     btFabs(x) > (y)

Definition at line 110 of file gim_math.h.

#define GIM_INV_SQRT ( va,
isva   ) 
Value:
{\
    if(va<=0.0000001f)\
    {\
        isva = G_REAL_INFINITY;\
    }\
    else\
    {\
        GREAL _x = va * 0.5f;\
        GUINT _y = 0x5f3759df - ( GIM_IR(va) >> 1);\
        isva = GIM_FR(_y);\
        isva  = isva * ( 1.5f - ( _x * isva * isva ) );\
    }\
}\

Definition at line 119 of file gim_math.h.

#define GIM_IR (  )     ((GUINT&)(x))

Integer representation of a floating-point value.

Definition at line 82 of file gim_math.h.

#define GIM_IS_NEGATIVE ( value   )     (value <= -G_EPSILON)

Definition at line 101 of file gim_math.h.

#define GIM_IS_POSISITVE ( value   )     (value >= G_EPSILON)

Definition at line 103 of file gim_math.h.

#define GIM_IS_ZERO ( value   )     (value < G_EPSILON && value > -G_EPSILON)

Definition at line 99 of file gim_math.h.

#define GIM_MAX ( a,
 )     (a<b?b:a)

Definition at line 93 of file gim_math.h.

#define GIM_MAX3 ( a,
b,
 )     GIM_MAX(a,GIM_MAX(b,c))

Definition at line 96 of file gim_math.h.

#define GIM_MIN ( a,
 )     (a>b?b:a)

Definition at line 94 of file gim_math.h.

#define GIM_MIN3 ( a,
b,
 )     GIM_MIN(a,GIM_MIN(b,c))

Definition at line 97 of file gim_math.h.

#define GIM_NEAR_EQUAL ( v1,
v2   )     GIM_IS_ZERO((v1-v2))

Definition at line 105 of file gim_math.h.

#define GIM_SIR (  )     ((GINT&)(x))

Signed integer representation of a floating-point value.

Definition at line 85 of file gim_math.h.

#define GIM_SQRT ( va,
sva   ) 
Value:
{\
    GIM_INV_SQRT(va,sva);\
    sva = 1.0f/sva;\
}\

Definition at line 134 of file gim_math.h.

#define GIM_SWAP_NUMBERS ( a,
 ) 
Value:
{ \
    a = a+b; \
    b = a-b; \
    a = a-b; \
}\

Swap numbers.

Definition at line 113 of file gim_math.h.

#define GINT   int

Definition at line 41 of file gim_math.h.

#define GINT64   long long

Definition at line 45 of file gim_math.h.

#define GREAL   btScalar

Definition at line 39 of file gim_math.h.

#define GREAL2   double

Definition at line 40 of file gim_math.h.

#define GSHORT   short

Definition at line 43 of file gim_math.h.

#define GUINT   unsigned int

Definition at line 42 of file gim_math.h.

#define GUINT64   unsigned long long

Definition at line 46 of file gim_math.h.

#define GUSHORT   unsigned short

Definition at line 44 of file gim_math.h.


Enumeration Type Documentation

Enumerator:
G_STYPE_REAL 
G_STYPE_REAL2 
G_STYPE_SHORT 
G_STYPE_USHORT 
G_STYPE_INT 
G_STYPE_UINT 
G_STYPE_INT64 
G_STYPE_UINT64 

Definition at line 64 of file gim_math.h.


Function Documentation

GREAL gim_inv_sqrt ( GREAL  f  )  [inline]

Computes 1.0f / sqrtf(x). Comes from Quake3. See http://www.magic-software.com/3DGEDInvSqrt.html.

Definition at line 141 of file gim_math.h.

GREAL gim_sqrt ( GREAL  f  )  [inline]

Definition at line 148 of file gim_math.h.

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Author(s): Erwin Coumans, ROS package maintained by Tully Foote
autogenerated on Fri Jan 11 10:10:58 2013