btEmptyAlgorithm Class Reference

#include <btEmptyCollisionAlgorithm.h>

Inheritance diagram for btEmptyAlgorithm:
Inheritance graph
[legend]

List of all members.

Classes

struct  CreateFunc

Public Member Functions

 btEmptyAlgorithm (const btCollisionAlgorithmConstructionInfo &ci)
virtual btScalar calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual void getAllContactManifolds (btManifoldArray &manifoldArray)
virtual void processCollision (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)

Detailed Description

EmptyAlgorithm is a stub for unsupported collision pairs. The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.

Definition at line 26 of file btEmptyCollisionAlgorithm.h.


Constructor & Destructor Documentation

btEmptyAlgorithm::btEmptyAlgorithm ( const btCollisionAlgorithmConstructionInfo ci  ) 

Member Function Documentation

virtual btScalar btEmptyAlgorithm::calculateTimeOfImpact ( btCollisionObject *  body0,
btCollisionObject *  body1,
const btDispatcherInfo dispatchInfo,
btManifoldResult resultOut 
) [virtual]

Implements btCollisionAlgorithm.

virtual void btEmptyAlgorithm::getAllContactManifolds ( btManifoldArray manifoldArray  )  [inline, virtual]

Implements btCollisionAlgorithm.

Definition at line 37 of file btEmptyCollisionAlgorithm.h.

virtual void btEmptyAlgorithm::processCollision ( btCollisionObject *  body0,
btCollisionObject *  body1,
const btDispatcherInfo dispatchInfo,
btManifoldResult resultOut 
) [virtual]

Implements btCollisionAlgorithm.


The documentation for this class was generated from the following file:
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Author(s): Erwin Coumans, ROS package maintained by Tully Foote
autogenerated on Fri Jan 11 10:11:03 2013