btDispatcher Class Reference

#include <btDispatcher.h>

Inheritance diagram for btDispatcher:
Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual void * allocateCollisionAlgorithm (int size)=0
virtual void clearManifold (btPersistentManifold *manifold)=0
virtual void dispatchAllCollisionPairs (btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0
virtual btCollisionAlgorithmfindAlgorithm (btCollisionObject *body0, btCollisionObject *body1, btPersistentManifold *sharedManifold=0)=0
virtual void freeCollisionAlgorithm (void *ptr)=0
virtual btPersistentManifold ** getInternalManifoldPointer ()=0
virtual btPersistentManifold * getManifoldByIndexInternal (int index)=0
virtual btPersistentManifold * getNewManifold (void *body0, void *body1)=0
virtual int getNumManifolds () const =0
virtual bool needsCollision (btCollisionObject *body0, btCollisionObject *body1)=0
virtual bool needsResponse (btCollisionObject *body0, btCollisionObject *body1)=0
virtual void releaseManifold (btPersistentManifold *manifold)=0
virtual ~btDispatcher ()

Detailed Description

The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic).

Definition at line 72 of file btDispatcher.h.


Constructor & Destructor Documentation

virtual btDispatcher::~btDispatcher (  )  [virtual]

Member Function Documentation

virtual void* btDispatcher::allocateCollisionAlgorithm ( int  size  )  [pure virtual]

Implemented in btCollisionDispatcher.

virtual void btDispatcher::clearManifold ( btPersistentManifold *  manifold  )  [pure virtual]

Implemented in btCollisionDispatcher.

virtual void btDispatcher::dispatchAllCollisionPairs ( btOverlappingPairCache pairCache,
const btDispatcherInfo dispatchInfo,
btDispatcher dispatcher 
) [pure virtual]

Implemented in btCollisionDispatcher.

virtual btCollisionAlgorithm* btDispatcher::findAlgorithm ( btCollisionObject *  body0,
btCollisionObject *  body1,
btPersistentManifold *  sharedManifold = 0 
) [pure virtual]

Implemented in btCollisionDispatcher.

virtual void btDispatcher::freeCollisionAlgorithm ( void *  ptr  )  [pure virtual]

Implemented in btCollisionDispatcher.

virtual btPersistentManifold** btDispatcher::getInternalManifoldPointer (  )  [pure virtual]

Implemented in btCollisionDispatcher.

virtual btPersistentManifold* btDispatcher::getManifoldByIndexInternal ( int  index  )  [pure virtual]

Implemented in btCollisionDispatcher.

virtual btPersistentManifold* btDispatcher::getNewManifold ( void *  body0,
void *  body1 
) [pure virtual]

Implemented in btCollisionDispatcher.

virtual int btDispatcher::getNumManifolds (  )  const [pure virtual]

Implemented in btCollisionDispatcher.

virtual bool btDispatcher::needsCollision ( btCollisionObject *  body0,
btCollisionObject *  body1 
) [pure virtual]

Implemented in btCollisionDispatcher.

virtual bool btDispatcher::needsResponse ( btCollisionObject *  body0,
btCollisionObject *  body1 
) [pure virtual]

Implemented in btCollisionDispatcher.

virtual void btDispatcher::releaseManifold ( btPersistentManifold *  manifold  )  [pure virtual]

Implemented in btCollisionDispatcher.


The documentation for this class was generated from the following file:
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Author(s): Erwin Coumans, ROS package maintained by Tully Foote
autogenerated on Fri Jan 11 10:11:03 2013