tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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tf2::tf2Vector4 Member List

This is the complete list of members for tf2::tf2Vector4, including all inherited members.

absolute() consttf2::Vector3inline
absolute4() consttf2::tf2Vector4inline
angle(const Vector3 &v) consttf2::Vector3inline
closestAxis() consttf2::Vector3inline
closestAxis4() consttf2::tf2Vector4inline
cross(const Vector3 &v) consttf2::Vector3inline
deSerialize(const struct Vector3Data &dataIn)tf2::Vector3
deSerializeDouble(const struct Vector3DoubleData &dataIn)tf2::Vector3
deSerializeFloat(const struct Vector3FloatData &dataIn)tf2::Vector3
distance(const Vector3 &v) consttf2::Vector3
distance2(const Vector3 &v) consttf2::Vector3
dot(const Vector3 &v) consttf2::Vector3inline
furthestAxis() consttf2::Vector3inline
fuzzyZero() consttf2::Vector3inline
getSkewSymmetricMatrix(Vector3 *v0, Vector3 *v1, Vector3 *v2) consttf2::Vector3inline
getW() consttf2::tf2Vector4inline
getX() consttf2::Vector3inline
getY() consttf2::Vector3inline
getZ() consttf2::Vector3inline
isnan() consttf2::Vector3inline
isZero() consttf2::Vector3inline
length() consttf2::Vector3inline
length2() consttf2::Vector3inline
lerp(const Vector3 &v, const tf2Scalar &t) consttf2::Vector3inline
m_floatstf2::Vector3
maxAxis() consttf2::Vector3inline
maxAxis4() consttf2::tf2Vector4inline
minAxis() consttf2::Vector3inline
minAxis4() consttf2::tf2Vector4inline
normalize()tf2::Vector3inline
normalized() consttf2::Vector3
operator const tf2Scalar *() consttf2::Vector3inline
operator tf2Scalar *()tf2::Vector3inline
operator!=(const Vector3 &other) consttf2::Vector3inline
operator*=(const tf2Scalar &s)tf2::Vector3inline
operator*=(const Vector3 &v)tf2::Vector3inline
operator+=(const Vector3 &v)tf2::Vector3inline
operator-=(const Vector3 &v)tf2::Vector3inline
operator/=(const tf2Scalar &s)tf2::Vector3inline
operator==(const Vector3 &other) consttf2::Vector3inline
rotate(const Vector3 &wAxis, const tf2Scalar angle) consttf2::Vector3
serialize(struct Vector3Data &dataOut) consttf2::Vector3
serializeDouble(struct Vector3DoubleData &dataOut) consttf2::Vector3
serializeFloat(struct Vector3FloatData &dataOut) consttf2::Vector3
setInterpolate3(const Vector3 &v0, const Vector3 &v1, tf2Scalar rt)tf2::Vector3inline
setMax(const Vector3 &other)tf2::Vector3inline
setMin(const Vector3 &other)tf2::Vector3inline
setValue(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w)tf2::tf2Vector4inline
tf2::Vector3::setValue(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z)tf2::Vector3inline
setW(tf2Scalar w)tf2::Vector3inline
setX(tf2Scalar x)tf2::Vector3inline
setY(tf2Scalar y)tf2::Vector3inline
setZ(tf2Scalar z)tf2::Vector3inline
setZero()tf2::Vector3inline
tf2Vector4()tf2::tf2Vector4inline
tf2Vector4(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w)tf2::tf2Vector4inline
triple(const Vector3 &v1, const Vector3 &v2) consttf2::Vector3inline
Vector3()tf2::Vector3inline
Vector3(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z)tf2::Vector3inline
w() consttf2::Vector3inline
x() consttf2::Vector3inline
y() consttf2::Vector3inline
z() consttf2::Vector3inline